# Natives Encountering our Colonies province_event = { id = 3071 title = "EVTNAME3071" desc = "EVTDESC3071" picture = NATIVES_eventPicture trigger = { NOT = { has_dlc = "The Cossacks" } native_size = 3 owner = { NOT = { has_country_flag = NF_colony } religion_group = christian } OR = { continent = north_america continent = south_america } is_colony = yes } mean_time_to_happen = { months = 1 } option = { name = "EVTOPTA3071" # Kill the Savages ai_chance = { factor = 40 } owner = { set_country_flag = NF_colony set_country_flag = NF_ruthless } add_colonysize = 200 change_native_size = -3 custom_tooltip = native_ruthless_tt } option = { name = "EVTOPTB3071" # Trade with them. ai_chance = { factor = 20 } owner = { add_treasury = -50 set_country_flag = NF_colony set_country_flag = NF_trader } add_base_tax = 1 custom_tooltip = native_trader_tt } option = { name = "EVTOPTC3071" # Understand their ways ai_chance = { factor = 20 } owner = { add_prestige = -2 set_country_flag = NF_colony set_country_flag = NF_peacenik } custom_tooltip = native_peace_tt } } # Raids province_event = { id = 3072 title = "EVTNAME3072" desc = "EVTDESC3072" picture = NATIVES_eventPicture trigger = { owner = { has_country_flag = NF_ruthless } is_colony = yes native_hostileness = 5 native_size = 3 NOT = { units_in_province = 1 } colonysize = 200 } mean_time_to_happen = { months = 300 modifier = { factor = 0.95 native_hostileness = 7 } modifier = { factor = 0.85 native_hostileness = 9 } modifier = { factor = 0.95 native_ferocity = 3 } modifier = { factor = 0.95 native_ferocity = 4 } modifier = { factor = 0.95 native_ferocity = 5 } modifier = { factor = 1.15 NOT = { native_ferocity = 3 } } modifier = { factor = 1.15 NOT = { native_ferocity = 2 } } } option = { name = "EVTOPTA3072" # Defend the settlement ai_chance = { factor = 60 } change_native_hostileness = 3 change_native_ferocity = 2 change_native_size = -3 add_colonysize = -50 } option = { name = "EVTOPTB3072" # Abandon the settlement ai_chance = { factor = 40 } change_native_hostileness = 1 change_native_ferocity = 1 add_colonysize = -150 } } # The Introduction of new diseases and exploitation province_event = { id = 3073 title = "EVTNAME3073" desc = "EVTDESC3073" picture = NATIVES_eventPicture trigger = { owner = { has_country_flag = NF_ruthless } is_colony = yes NOT = { colonysize = 200 } native_size = 5 } mean_time_to_happen = { months = 240 modifier = { factor = 0.8 NOT = { colonysize = 150 } } modifier = { factor = 0.8 any_neighbor_province = { is_colony = yes owned_by = ROOT } } } option = { name = "EVTOPTA3073" # Ignore their suffering ai_chance = { factor = 75 } change_native_size = -5 owner = { random_owned_province = { limit = { is_colony = yes native_size = 2 } change_native_size = -2 } add_country_modifier = { name = "disregard_natives" duration = 730 } } } option = { name = "EVTOPTB3073" # Attempt to assuage their pain ai_chance = { factor = 25 } owner = { add_treasury = -40 add_country_modifier = { name = "aid_natives" duration = 730 } } } } # Increase control province_event = { id = 3074 title = "EVTNAME3074" desc = "EVTDESC3074" picture = COLONIZATION_eventPicture trigger = { is_colony = yes owner = { has_country_flag = NF_ruthless mil = 2 } any_neighbor_province = { owned_by = ROOT } } mean_time_to_happen = { months = 240 modifier = { factor = 0.8 owner = { mil = 3 } } modifier = { factor = 0.8 owner = { colonial_governor = 2 } } modifier = { factor = 0.8 owner = { colonial_governor = 3 } } modifier = { factor = 8.0 owner = { num_of_cities = 30 } } } option = { name = "EVTOPTA3074" # Expand colonial borders ai_chance = { factor = 75 } add_colonysize = 200 owner = { add_treasury = -30 add_country_modifier = { name = "expand_colonial_territory" duration = 730 } } } option = { name = "EVTOPTB3074" # It's too expensive ai_chance = { factor = 25 } add_colonysize = 50 owner = { add_country_modifier = { name = "restrict_colonial_expansion" duration = 730 } } } } # Lucrative trade province_event = { id = 3075 title = "EVTNAME3075" desc = "EVTDESC3075" picture = MERCHANTS_TALKING_eventPicture trigger = { owner = { has_country_flag = NF_trader trade_efficiency = 0.5 } any_neighbor_province = { is_colony = yes owned_by = ROOT } NOT = { has_province_modifier = merchant_investement } } mean_time_to_happen = { months = 2000 modifier = { factor = 0.9 owner = { has_idea = national_trade_policy } } modifier = { factor = 0.9 owner = { has_idea = merchant_adventures } } modifier = { factor = 1.1 owner = { NOT = { has_idea = national_trade_policy } } } modifier = { factor = 1.1 owner = { NOT = { has_idea = merchant_adventures } } } modifier = { factor = 0.95 owner = { trade_efficiency = 0.6 } } modifier = { factor = 0.95 owner = { trade_efficiency = 0.7 } } modifier = { factor = 0.95 owner = { trade_efficiency = 0.8 } } modifier = { factor = 0.9 owner = { stability = 2 } } modifier = { factor = 1.1 owner = { NOT = { stability = -1 } } } modifier = { factor = 0.9 owner = { advisor = trader } } modifier = { factor = 1.05 owner = { NOT = { advisor = trader } } } modifier = { factor = 0.9 owner = { trader = 2 } } modifier = { factor = 0.9 owner = { trader = 3 } } modifier = { factor = 2.0 owner = { num_of_colonies = 10 } } modifier = { factor = 2.0 owner = { num_of_colonies = 20 } } modifier = { factor = 2.0 owner = { num_of_colonies = 30 } } } option = { name = "EVTOPTA3075" # Put into the treasury ai_chance = { factor = 20 } owner = { add_treasury = 50 } } option = { name = "EVTOPTB3075" # Invest in merchants ai_chance = { factor = 50 } add_province_modifier = { name = merchant_investement duration = 1825 } owner = { add_treasury = 10 } } option = { name = "EVTOPTC3075" # Invest in trade technology ai_chance = { factor = 30 } owner = { add_dip_power = 20 } } } # Disease province_event = { id = 3076 title = "EVTNAME3076" desc = "EVTDESC3076" picture = PLAGUE_eventPicture trigger = { owner = { has_country_flag = NF_trader } NOT = { colonysize = 200 } is_colony = yes native_size = 5 } mean_time_to_happen = { months = 240 modifier = { factor = 0.8 NOT = { colonysize = 150 } } modifier = { factor = 0.8 any_neighbor_province = { is_colony = yes owned_by = ROOT } } modifier = { factor = 1.5 owner = { num_of_colonies = 5 } } modifier = { factor = 2.0 owner = { num_of_colonies = 10 } } modifier = { factor = 3.0 owner = { num_of_colonies = 20 } } } option = { name = "EVTOPTA3076" # Ignore their suffering ai_chance = { factor = 50 } change_native_size = -5 owner = { random_owned_province = { limit = { is_colony = yes native_size = 2 } change_native_size = -2 } add_country_modifier = { name = "disregard_natives" duration = 730 } } } option = { name = "EVTOPTB3076" # Alleviate ai_chance = { factor = 50 } owner = { add_treasury = -40 add_country_modifier = { name = "aid_natives" duration = 730 } } } } # Attempt to convert the natives. (Protestantism) province_event = { id = 3077 title = "EVTNAME3077" desc = "EVTDESC3077" picture = NATIVES_eventPicture trigger = { owner = { has_country_flag = NF_peacenik religion = protestant } NOT = { religion = protestant } is_colony = yes NOT = { native_hostileness = 4 } } mean_time_to_happen = { months = 240 modifier = { factor = 0.9 NOT = { native_hostileness = 3 } } modifier = { factor = 0.8 NOT = { native_hostileness = 2 } } modifier = { factor = 0.95 owner = { colonial_governor = 4 } } modifier = { factor = 0.95 owner = { colonial_governor = 2 } } modifier = { factor = 0.95 owner = { colonial_governor = 3 } } modifier = { factor = 1.05 owner = { NOT = { colonial_governor = 2 } } } modifier = { factor = 1.05 owner = { NOT = { colonial_governor = 1 } } } } option = { name = "EVTOPTA3077" # Try to convet of all them ai_chance = { factor = 70 } change_native_hostileness = 2 change_native_ferocity = 2 owner = { random_owned_province = { limit = { is_colony = yes NOT = { religion = protestant } } change_religion = protestant } } } option = { name = "EVTOPTB3077" # Let them be ai_chance = { factor = 30 } change_native_hostileness = -2 change_native_ferocity = -2 } } # Attempt to convert the natives (Catholicism) province_event = { id = 3078 title = "EVTNAME3077" desc = "EV...
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