######################################## # Ottoman Harem Events # # Written by Henrik Lohmander # ######################################## namespace = harem_events # The Sons of [Root.Monarch.GetName] country_event = { id = harem_events.1 title = harem_events.1.t picture = 3_SONS_eventPicture trigger = { has_dlc = "Rights of Man" government = ottoman_government ruler_age = 30 has_heir = no } desc = { trigger = { is_female = yes } desc = harem_events.1.female #Fallback, not likely to ever be used in vanilla. } desc = { trigger = { is_female = no NOT = { has_country_modifier = custodian_of_the_two_holy_mosques } OR = { NOT = { owns = 149 } #Edirne NOT = { owns = 151 } #Constantinople NOT = { owns = 317 } #Bursa } NOT = { owns = 361 } #Cairo } desc = harem_events.1.da } desc = { trigger = { is_female = no NOT = { has_country_modifier = custodian_of_the_two_holy_mosques } owns = 149 #Edirne owns = 151 #Constantinople owns = 317 #Bursa NOT = { owns = 361 } #Cairo } desc = harem_events.1.db } desc = { trigger = { is_female = no has_country_modifier = custodian_of_the_two_holy_mosques owns = 149 #Edirne owns = 151 #Constantinople owns = 317 #Bursa NOT = { owns = 361 } #Cairo } desc = harem_events.1.dc } desc = { trigger = { is_female = no has_country_modifier = custodian_of_the_two_holy_mosques owns = 149 #Edirne owns = 151 #Constantinople owns = 317 #Bursa owns = 361 #Cairo } desc = harem_events.1.dd } immediate = { hidden_effect = { random_list = { 33 = { set_country_flag = harem_fairest_heir #Completely Random } 33 = { set_country_flag = harem_strong_heir #Atleast 1 MIl } 33 = { set_country_flag = harem_leadership_heir #Atleast 1 MIL } 1 = { set_country_flag = harem_genious_heir #Atleast 1 in every stat. } } random_list = { 33 = { set_country_flag = harem_studious_heir #Atleast 1 ADM } 33 = { set_country_flag = harem_pious_heir #Atleast 1 ADM } 33 = { set_country_flag = harem_inquisitive_heir #Completely Random } } random_list = { 33 = { set_country_flag = harem_gregarious_heir #Atleast 1 DIP } 33 = { set_country_flag = harem_entrepreneurial_heir #Atleast 1 DIP } 33 = { set_country_flag = harem_generous_heir #Completely Random } } } } mean_time_to_happen = { months = 6 } option = { name = harem_events.1.a #Pious trigger = { ai = no has_country_flag = harem_pious_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes ADM = 1 max_random_dip = 5 age = 10 } } option = { name = harem_events.1.b #Strong trigger = { ai = no has_country_flag = harem_strong_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes MIL = 1 max_random_dip = 5 age = 10 } } option = { name = harem_events.1.c #Studious trigger = { ai = no has_country_flag = harem_studious_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes ADM = 1 max_random_mil = 5 age = 10 } } option = { name = harem_events.1.e #leadership trigger = { ai = no has_country_flag = harem_leadership_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes MIL = 1 max_random_adm = 5 age = 10 } } option = { name = harem_events.1.d trigger = { ai = no has_country_flag = harem_gregarious_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes DIP = 1 max_random_mil = 5 age = 10 } } option = { name = harem_events.1.f trigger = { ai = no has_country_flag = harem_fairest_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes age = 10 } } option = { name = harem_events.1.g trigger = { ai = no has_country_flag = harem_entrepreneurial_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes DIP = 1 max_random_adm = 5 age = 10 } } option = { name = harem_events.1.h trigger = { has_country_flag = harem_inquisitive_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes age = 10 } } option = { name = harem_events.1.i trigger = { ai = no has_country_flag = harem_genious_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes DIP = 1 MIL = 1 ADM = 1 age = 10 } } option = { name = harem_events.1.j trigger = { ai = no has_country_flag = harem_generous_heir } clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_heir = { dynasty = original_dynasty male = yes age = 10 } } option = { trigger = { ai = yes } #Because the AI cannot tell the candidates apart (like a human would) it instead gets a small boost to every stat. name = harem_events.1.j clr_country_flag = harem_pious_heir clr_country_flag = harem_strong_heir clr_country_flag = harem_leadership_heir clr_country_flag = harem_genious_heir clr_country_flag = harem_studious_heir clr_country_flag = harem_inquisitive_heir clr_country_flag = harem_gregarious_heir clr_country_flag = harem_entrepreneurial_heir clr_country_flag = harem_generous_heir clr_country_flag = harem_fairest_heir define_hei...
prostownik11