Warhammer Age of Sigmar - Order Battletome - Kharadon Overlords.pdf

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CONTENTS
KHARADRON OVERLORDS ......4
Prosper or Die....................................6
The Rulers Above the Clouds ..........8
The Code...........................................10
The Breath of Grungni ...................12
Trade in the Realms ........................14
The Sky-fleets ...................................16
The Wonders of Aethercraft ..........18
Dwellings of the Kharadron..........20
Upon Clouds of Gold......................24
A Rising Power ................................26
Structured for Profit........................28
The Guilds ........................................29
The Arkanaut Sky-fleets .................30
Regalia of the Sky-ports .................32
Barak-Nar.........................................33
Barak-Zilfin......................................34
Barak-Zon.........................................35
Barak-Urbaz.....................................36
Barak-Mhornar................................37
Barak-Thryng...................................37
PROSPECTORS
AND PRIVATEERS......................38
Brokk Grungsson ............................40
Admirals and Warrant Officers....42
Ironclads and Skyriggers................44
Frigates and Companies.................46
The Grundcorps...............................48
GLORY OF THE SKY-PORTS.....50
Vengeance of the Wind ..................64
Painting Your
Kharadron Overlords .....................76
The Major Sky-ports .......................78
Kharadron Features ........................82
Symbols and Markings...................84
Tips and Tricks ................................86
AIRFLEETS OF
THE OVERLORDS ......................88
Forces of the Kharadron Overlords ..90
The Sky-ports ...................................91
Barak-Nar, City of the First Sunrise..92
Barak-Zilfin, the Windswept City ...93
Barak-Zon, City of the Sun ............94
Barak-Urbaz, the Market City.......95
Barak-Mhornar, City of Shadow...96
Barak-Thryng,City of
the Ancestors ...................................97
Allegiance Abilities.........................98
Artefacts of Power .........................100
Battleplan: Stake a Claim .............102
Battleplan: The Cost of Victory...104
Battleplan: A Grudge to Settle.....106
Battleplan: Prospectors Down! ...108
Battleplan: Acquisition.................110
Path to Glory Campaigns.............112
Kharadron Overlords
Warband Tables .............................116
Fighting Battles With Your
Kharadron Overlords ...................120
Theming Your Army.....................121
Deployment and Tactics...............122
WARSCROLL BATTALIONS....124
Grand Armada...............................126
Iron Sky Command ......................127
Iron Sky Squadron ........................128
Grundstok Escort Wing ...............129
Aetherstrike Force.........................130
WARSCROLLS ...........................132
Brokk Grungsson, Lord-Magnate
of Barak-Nar...................................134
Arkanaut Admiral.........................135
Aetheric Navigator ........................136
Aether-Khemist.............................136
Endrinmaster.................................137
Arkanaut Company ......................137
Arkanaut Ironclad.........................138
Arkanaut Frigate ...........................139
Grundstok Gunhauler ..................140
Grundstok Thunderers.................141
Endrinriggers.................................142
Skywardens ....................................143
Pitched Battle Profiles...................144
WHAT’S NEXT? ........................149
DESIGNED BY GAMES WORKSHOP IN NOTTINGHAM
Order Battletome: Kharadron Overlords © Copyright Games Workshop Limited 2017. Order Battletome: Kharadron Overlords, GW, Games Workshop, Warhammer, Stormcast Eternals, and all associated
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KHARADRON OVERLORDS
Far above the highest mountain peaks, a new power has arisen. In secrecy they have grown strong,
developing new technology and weapons of war. Guided by their Code, the Kharadron Overlords have
sent forth their sky-fleets, commanding them to return with riches, or not at all…
Trailing streaks of vapour, the sky-fleets
of the Kharadron Overlords burst
from the cloud cover. Like some
shoal of deep-sea predators, armour-
plated craft angle towards their
quarry, drawing ever nearer before
the ships’ decks suddenly erupt into
deafening life. Roaring bombardments
of cannon fire are unleashed. Sleek
fighter craft race ahead of the main
fleet, swooping down on screaming
attack runs. Behind them in arrowhead
formation sail the Frigates, their
bows obscured as forward guns flash
again and again, raining death on foes
below. The ground shakes as the first
grudgesettler bombs impact; geysers
of flame, shattered earth and the
broken bodies of the enemy are flung
skywards. The largest of the airships –
the Ironclad – glides low, mechanical
ladders extending as the bold Arkanaut
Companies ready themselves to deploy.
Soon the roar of ordnance is joined
by the rapid clatter and crack-burst
of small arms fire, a sound produced
not by crude black-powder weapons,
but aethermatically powered carbines,
rotary guns and decksweepers. As
volley fire from the Arkanaut crews and
elite Grundstok Thunderers rakes the
foe, the sky cavalry dives downwards.
With spherical aether-endrins strapped
upon their backs, the daredevil
Skyriggers race into the battle, lowering
their whirring saws and skypikes to
strike down the last of the opposition.
The Kharadron Overlords are a faction
of the duardin unlike any other. Since
unlocking the secrets of aether-gold,
they have forsaken their mountain
holds and taken to the skies. There,
guided by their Kharadron Code, they
have not merely survived the Age of
Chaos but thrived. Now that Sigmar’s
armies have returned to the realms, the
Kharadron have decreed that the time
is right for them to end their isolation
and join the fray once more.
‘Admirals, Captains and Master
Shareholders shall each receive
two shares of a galkhron.’
- Artycle 2, Point 2 of the Code
galkhron
- the dividing of plunder
REDMETAL VENGEANCE
Fresh from the Cloudreef Battles around
the sky-islands of the Outer Airs, the
Arkanaut Frigate
Rhyngul Vengryn
(‘Redmetal Vengeance’) sought to return
to its home sky-port of Barak-Zon. After
a string of victories and with a hold
filled with aether-gold, Captain Grund
Tahlihro returned to a
kuzzbryndal
(‘hero’s welcome’). After refuelling
and replacing crew lost in battle, the
Rhyngul
aimed to sail forth once more,
for all knew there were many riches still
to be plundered in the Outer Airs, and
Grund wished to earn enough victories
to be awarded the Ironstar.
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