Waterdeep Dragon Heist.pdf

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WATERD EEP
DRAGON
HEIST~
CREDIT S
lead Designer:
Christopher Perkins
Designers:
James
J.
Haeck,
James
lntrocaso,
Adam
Lee,
Matt
Sernett
Rules Development:
Jeremy Crawford, Ben Petrisor, Kate Welch
Story Consultants:
Matthew Mercer, Charles Sanders
Managing Editor:
Jeremy Crawford
lead
Editor:
Christopher Perkins
Editors:
Michele Carter, Scott Fitzgerald Gray, Kim Mohan
Art Director:
Kate
Irwin
Additional Art Direction:
Shauna Narciso, Richard Whitters
Graphic Designer:
Emi Tanji
Cover Illustrator:
Tyler Jacobson
Interior Illustrators:
Mark Behm, Eric Belisle, Zoltan Boros, Clint
Cearley, Sidharth Chaturvedi, Daarken, Eric Deschamps, Olga
Drebas, leesha Hannigan, Ralph Horsley, Tyler Jacobson,
Sam
Keiser, Julian Kok, Alayna Lemmer, Christopher
Moeller, Scott
Murphy,
Jim Pavelec, Claudio Pozas,
Vincent Proce, Ned Rogers,
Craig
J
Spearing, Jason Thompson, Cory Trego-Erdner,
Richard
Whitters. Mark
Winters, Shawn Wood,
Bayard
Wu,
Kieran Yanner
Interior Cartographer:
Dyson logos
Poster Map:
Jason Engle
Producers:
Daniel Tovar, Matt Warren, Stan!
Product Engineer:
Cynda Callaway
Imaging
Technicians:
Carmen Cheung. Kevin Yee
Art Administration:
David Gershman
Prepress Specialist:
Jefferson
Dunlap
Other D&D Team Members:
Bart Carroll, Pelham Greene,
Ari
Levitch, Chris Lindsay, Jeremy Martin, Shelly Mazzanoble, Mike
Mearls, Hilary Ross, Liz Schuh, Nathan Stewart, Greg Tito, Trish
Yochum
Gratitude to Elliott Zastrow for his extensive research.
Special
thanks to the hundreds
of playtesters whose feedback made
this
adventure more fun
at every turn.
FOREW ORD
A simple
question began
rattling
around
in my
head
over
two
yea
rs
ago as
I
was bidding
fareweJJ
to
Barovia,
dragging
myself
out of the
depths
of Maelstrom,
and
planning a yearlong expedition to
Chult.
Where do we
go next? After mulling over several options.
we
decided
it
would
be refreshing
to return to
civilization.
Waterdeep: Dragon
Heist
is a treasure hunt
with
an
urban
backdrop. We've visited
Watcrdeep
before, but
not
like this.
Clever heroes
will respect the
city's
rules.
Those
who
get on
the
city's
bad
side are
in for a rough
time, as
the
City of Splendors
is
home to some
of
the
most powerful figures
in
the Forgotten Realms.
Charlie Sanders. a lifelong
D&D
player. brought
his
experience
writing for television to the project
by help-
ing flesh
out
the
story bible
months
before
work on the
adventure
was
scheduled to
begin. Matthew Mercer,
whom
you
might know from the
livestreamed
show
Critical
Role,
lent us his boundless
imagination
and
helped
flesh
out the villains and their motives.
A D&D
adventure is only as good as
its
villains, and
Waterdeep:
Dragon
Heist
has multiple
baddies
to
choose
from.
Before I
pull back the curtain and lead you
into the
heart
of Waterdeep,
I
wish to thank
Ed Greenwood
for
making the
City
of
Splendors
what it
is:
the kind of
mag-
ical place
you
wish in
your
heart was real.
Chris
Perkins
December
2017
O
N THE
COVER
In Waterdeep,
a
gold coin is called a dragon, and someone has
hidden half a million dragons in the City of Splendors. Tyler
Jacobson illustrates the villains hunting for the
treasure.
May the
gods protect any adventurer who stands
in
their way!
Olscloim•t: The Lords
ofWot<rdeep eonno•
be h•ld
responsibl• for th• flogging,
ban·
iskment, ir1carceraelort.
or
execution
ofadventurers who
violaie
the Code
legal,
nor arc
th•
Lords
responsible
for
1he 0<1ions
ofbeholder
erime lordi, unserupulous
nobles, draw
swoshbueklers.
and
e•il clones.
Also,
don'1
be alorm1d
by
1he
colouol
notues scouered
thro11ghoui
1he
city.
They·,,
q"1te safe
and
hoven·s gone
btrJerk
in
rears.
620C4658000001
EN
ISBN:
978-0-7869-6625·7
First Printing: September
2018
987654321
CE:
OUNCEONS & ORACONS,
0&0, W1urds of the Coast, Forgouen Realms.
the dragon
ampersand,
Playtr's Handbook,
Monster Manual, Dungeon Moster's
Cu1de.
111
other Wizards
of
the
Coas1 product
namts.
and their
rtsptctive
logos
art
trademarks ofWtzards
of
the
Cout
1n
the USA and other
counlriU
All
characters
and their
d1st1nct1vt
likenesses
are property
of
Wizards
of
the Cont, This maitertal ts prot«:ted
under
the copyright laws
o(
the
United
States of
Amenca. Any reproduct•on
or
unauthorrz.td
use of the
mattnal
or
artwork
contained
herein
•S
prohibited
without
the upress wntteo permission ofWlzards of the
Coast.
Printed
in the USA C2018 Wizards of
the
Coast
LLC, PO
Bor 707,
Renton, WA 98057·0707.
USA
Manvfactured by
Hubro SA, Rue
Em1le-Boecha131
,
2800 Oellmont,
CH.
Represented
by
Hubro
Eyrqpc 4
The
Square Stockley
Park
lhbrtdec
Middlesex
UBJl
JET Uk
CONTENTS
Cb. 3: FirebaU............................................
43
Int
roduction
................................................. 5
What's Happening Here?.........................
43
Story Overview ............................................. 5 The Crime Scene ....................................... 44
Choose
Your
Villain .....................................
6
After the
Blast
............................................44
im's Secret ............................................... 46
Seasons .......................................................... 7
Running
the Adventure ............................... 7 What Renaer Knows
.................................
49
Adventure Structure ................................. 10 Gralhund Villa ............................................ 50
Life in Waterdcep ...................................... 10 Aftermath .................................................... 55
Adventure Flowchart ................................ 11
Loose Ends
................................................. 56
Villain Lairs ................................................
11
Level
Advancement
................................... 56
Adventure
Background
............................
11
Ch. 4:
Dragon
Season
............................. 57
Character Creation ....................................
12
Setting the Stage ....................................... 57
Character Advancement ..........................
14
Encounter Chains ...................................... 58
Factions
in
Waterdeep.............................. 14 Encounter
Chains
by
Season
.................
59
The
Yawning
Portal.. .................................
20 Encounter 1: Alley
..................................... 61
Ch. 1:
A
Friend In Need
.......................... 21
Encounter
2:
Mistshore ............................
65
Where to
Start. ........................................... 21 Encounter 3: Street Chase
......................
68
Zhentarim
I lideout....................................
24 Encounter 4:
Mausoleum
......................... 69
The Watch
Arrives..................................... 27 Encounter 5:
Rooftop
Chase ...................
72
Tracking Floon ...........................................
27
Encounter 6: Theater................................ 73
Xanathar Guild Hideout .......................... 28 Encounter 7: Old Tower ...........................
76
Completing Volo's Quest .......................... 30 Encounter 8: Courthouse ........................ 80
Level Advancement ................................... 30 Encounter 9: Cellar Complex ................. 83
Encounter 10: Converted
Windmill
...... 86
Ch. 2: Troll skull Alley
............................. 31 Vault Keys
....................................................
90
Joining
Factions ......................................... 34 Vault of
Dragons
........................................ 94
Open
for Business? ................................... 41 Adventure Conclusion .............................. 98
Level Advancement ...................................
42
Ch.
S:
S
pring
Madness
........................... 99
Facing Xanathar
........................................ 99
Foiling Xanathar's Operation ...............
100
Xanathar's
Lair ........................................ 100
Special Events.......................................... 114
Pronunciation
Guide
................................ 4
Ch. 6:
Hell
ofa S
ummer
....................... 115
Cu
It
of Asmodeus ....................................
115
Facing the Cassalanters
........................ 117
Cassalanter Villa
..................................... 117
Temple of Asmodeus...............................
125
Special Events..........................................
130
Ch.
7: Maestro's Fall
..............................
131
Facingjarlaxle .........................................
131
Sea
Maidens
Faire ..................................
132
Scarlet
Marpenoth .................................. 141
Special Events ..........................................
145
Cb.
8:
Winter
Wizardry
........................ 147
Facing
Manshoon ....................................
147
Kolat Towers
.............................................
148
Extradimensional
Sanctum
.................. 157
Special Events ..........................................
161
Ch. 9: Volo's
Waterdeep
Enchiridion
.......................................... 163
Entering
Waterdeep ................................
164
A Long History (in
Brief) ....................... 164
Surviving in the City
............................... 167
The Wards
of Waterdeep
....................... 174
The City's Splendors...............................
180
Parting
Words ..........................................
188
App. A:
Magic
Items
.............................. 189
App. B: Monsters and NPCs
............... 193
App. C: Haodouts
...................................
221
Yawning Portal Friendly
Faces
............ 221
The Code Legal ........................................222
Trollskull
Manor
and Tavern
................
223
Key
to
the
Yawning
Portal..
...................224
PRONUNC IATION GUIDE
This guide shows
how
to pronounce
many
of the
non-English
names that appear in this adventure.
N
ame
Agorn Fuoco
Ahghairon
Ahmaergo
Alcedor
Kolat
Alturiak (month)
Amath Sercent
Ammalia Cassalanter
Arn
Xalrondar
Aurinax
Avareen
Windrivver
Bregan
D'aerthe
Corylus Thann
Davil
Starsong
Duhlark Kolat
Eleasis
(month)
Eleint (month)
Esvele Rosznar
Fala Lefaliir
Fel'rekt Lafeen
Fenerus Stormcastle
Flamerule
(month)
Floon
Blagmaar
Hlam
Holvan Ebberek
Hrabbaz
Hyustus Staget
lokaste Daliano
lstnd Horn
Jalester Silvermane
Jarlaxle
Baenre
)elenn
Urmbrusk
)eryth
Phaulkon
Jezrynne Hornraven
Kaevja Cynavern
Kala in
Karabal L'enz
Khafeyta Murzan
Korgstrod
Uxgulm
Krebbyg
Masq'il'yr
Kythorn
(month)
Laeral
Silverhand
Lalba
Rosse
Llorath Pham
Losser Mirklav
Manshoon
Margo Verid
a
Pronunciation
AY-gorn foo-OH-koh
ah-GAIR-awn
ah-MAIR-go
awl
-SEE-door
KOH-lat
awl-TUR-ee-ak
AH-math SER-sent
ah-MAW-lee-ah KAS-ah-lan-ter
ARN zal-RON-dar
OR-ah-nax
ah-vah-REEN
BRAY-gan DAIRTH
KOR-eh-luss
DAH
-vil
doo-LARK KOH-lat
eh-LEE-sis
eh
-LAI
NT
EZ-veh-lay RAWJ-nar
FAH-l ah LEF-ah-leer
FEL-rekt
lah-FEEN
FEN
-er-us
FLAME-rool
FLOON SLAG-mar
huh-LAWM
HOLE-van
EBB-er-ek
hrah-BAWZ
HEW-stus STAG-it
i-oh-KAW-stay
daw-lee-AH-noh
ISS-trid
JAH-less-ter
jar-LAX-ull BANE-ray
juh-LEN URM-brusk
JAIR-ith
FAWL-kon
JEZ-rin
CAVE-yah SIN-ah-vern
kah-LAIN
KAWR-ah-bawl LENZ
kah-FAY-tah mur-ZAWN
KORG-strawd UX-gulm
KREH-big MASK-il-eer
KY-thorn
LAIR-awl
LAY-bah
ROSS-uh
LOR-ath FARN
LOSS-er
MER-klav
man-SHOON
MAR-go veh-REE-dah
Name
Marro Qaz'arrt
Mattrim Mereg
Melannor Fellbranch
Meloon Wardragon
Mi rt
Mirtul (month)
Nar'I Xibrindas
Nihiloor
Obaya Uday
Orond Gralhund
Raelyn
Auvryndar
Remallia
Haventree
Renaer
Neverember
Rishaal
Rongquan Mystere
Saeth Cromley
Savra
Belabranta
Seffia Naelryke
Sidra
Romeir
Skarn Zarphoul
Skeemo Weirdbottle
Soluun Xibrindas
Talisolvanar Fellbranch
Tarsakh (month)
Tashlyn Yafeera
Tissina Khyret
Tylan llueph
Umbero Zastro
Urlaster Ghann
Urstul Floxin
Vaelle Lurval
Vajra
Safahr
Velgos Ephezzrin
Vevette Blackwater
Vhaspar Holmdreg
Vrctoro Cassalanter
Volkarr Kibbens
Volothamp Geddarm
Westra Moltimmur
Xanathar
Yagra Stonefist
Ya
lah
Gralhund
Yaliek
lltizmar
Zaibon
Kyszalt
Ziraj the Hunter
Zorbog Jyarkoth
Pronunciation
MAW-row kah-ZART
MAT-trim
MAIR-egg
MEL-ah-nor
may-LOON
MERT or MEERT
MER-tul
NAR-ul
zeh-BRIN-das
NYE-heh-lure
oh-BYE-yahoo-DAY
oh
-ROND
GRAWL-hoond
RAY-lin ah-VRIN-dar
reh-MAW-lee-ah
reh-NAIR
ree-SHAWL
RONG-kwan m1s-TAIR
SAYTH KROM
-lee
SAV-rah bel-ah-BRAN-tah
SEF-yah NAIL-rike
SID-rah roh-MEER
SKARN ZAR-fool
SKEE-moh
soh-LOON zeh
-BRIN-das
tal-iss-AWL-van-ar
TAR-sack
TASH-lin yah-FEER-ah
teh-SEE-nah KYE-ret
TYE-Ian
ill-00-eff
um-BAIR-oh ZASS-troh
ur-LASS-ter GAN
UR-stool FLOX-in
vay-ELLE lur-VAWL
VOJ-rah
sah-FAR
VEL-gohs
eh-FEZ-rin
veh-VET
VASS-par HOLM-dreg
vik-TOR-oh KAS-ah-lan-ter
VOAL-kar KIB-enz
VOH-loh-thamp geh-DARM
WES-trah MOLT-im-ur
ZAN-ah-thar
YAG-raw
YAW-law
GRAWL-hoond
yah-LEEK ill-TIZ-mar
ZYE-bawn kij-ALT
zeer-AWJ
ZOR-bog jee-AR-koth
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