DnD 5e Wayfinders Guide to Eberron.pdf

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WAYFINDER’S GUIDE
TO
EBERRON
W
AYFINDER
S
G
UIDE TO
E
BERRON
Explore the world of Eberron in this campaign prototype
for the world’s greatest roleplaying game
Lead Designer:
Keith Baker
Design:
Ruty Rutenberg
Jeremy Crawford, Mike
Mearls, Kate Welch
Lee Moyer
Will Hindmarch
Kenna Conklin, Will Hindmarch, Ruty
Rutenberg
Chippy
Rich Ellis, Steve Ellis, Tomas Giorello, Howard
Wayne Reynolds, Anne Stokes, Mark Tedin,
Francis Tsai, Brian Valenzuela, Anthony S.
Waters, Charlie Wen, James Zhang
This book includes some rules and spells that
originally appeared in
Xanathar’s Guide to
Everything
(2017).
Teos Abadia, Kurt Caceres, Chelsea
Caine, Cory Casoni, Wayne Chang, Charlie
Chu, Kenna Conklin, Ryan Conklin, Jenny
Conlee, Chris Funk, Dan Garrison, Hrishikesh
Hirway, Jason Hobson, Noura Ibrahim, Kym
Mears, Jason Charles Miller, Marc Mohan,
Eugene Simon, Jimmy Tamborello, Shana
Targosz, Ivan Van Norman, Kyle Vogt, B Dave
to the people who helped bring
Eberron to life, including Peter Archer, Mary
Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used
with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright © 2018 by Keith Baker, and published under the Community
Content Agreement for Dungeon Masters Guild.
II
THE WAYFARER’S GUIDE TO EBERRON
C
ONTENTS
INTRODUCTION ..........................................................4
CHAPTER ONE: WHAT IS EBERRON?
A Magical World .......................................................6
Pulp Adventure..........................................................7
Neo-Noir Intrigue......................................................9
The Last War ............................................................12
The Mourning ...........................................................14
Ancient Mysteries ......................................................17
If It Exists In D&D,
There’s A Place for It in Eberron ............................19
CHAPTER 4: DRAGONMARKS ..................................89
Creating a Dragonmarked Character .......................90
Dragonmarks and Backgrounds ................................90
The Powers of the Mark ............................................91
Dragonmark Appearance ..........................................92
Background ...............................................................94
The Mark of Detection..............................................96
The Mark of Finding .................................................97
The Mark of Handling ..............................................98
The Mark of Healing.................................................99
The Mark of Hospitality ............................................100
The Mark of Making .................................................101
The Mark of Passage .................................................102
The Mark of Scribing ................................................103
The Mark of Sentinel ................................................104
The Mark of Shadow ................................................105
The Mark of Storm ...................................................106
The Mark of Warding ...............................................108
Greater Dragonmarks ...............................................109
Aberrant Dragonmarks .............................................111
.............
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CHAPTER 2: WELCOME TO KHORVAIRE ..............21
Nations of Eberron ....................................................22
Aundair .....................................................................23
Breland .....................................................................24
Cyre (The Mournland) .............................................25
Darguun ...................................................................26
The Demon Wastes ...................................................27
Droaam .....................................................................28
The Eldeen Reaches..................................................29
Karrnath ....................................................................30
The Lhazaar Principalities ........................................31
The Mror Holds ........................................................32
Q’barra ......................................................................33
The Shadow Marches ...............................................34
The Talenta Plains ....................................................35
Thrane .......................................................................36
Valenar ......................................................................37
Zilargo .......................................................................38
Everyday Life.............................................................39
MAGIC IN KHORVAIRE ......................................41
Magewrights ..............................................................42
Wandslingers .............................................................43
The Magical Economy .............................................44
Faiths of Khorvaire....................................................48
Distant Lands ............................................................52
Eberron: Above and Beyond .....................................55
CHAPTER 5: MAGIC ITEMS .......................................113
Magic Items ...............................................................114
CHAPTER 6: SHARN, CITY OF TOWERS..................123
Sharn Backgrounds .................................................124
The Shape of Sharn ..................................................131
Central Plateau Quarter ............................................134
Dura Quarter ............................................................135
Menthis Plateau Quarter ...........................................136
Northedge Quarter....................................................137
Tavick’s Landing Quarter .........................................138
Sharn: Above and Below ..........................................140
Things to Do in Sharn...............................................141
Criminal Activities in Sharn ......................................144
Starting Points ..........................................................147
Starting Point: Callestan............................................148
..............................................150
Starting Point: Morgrave University .........................152
A Quick Sharn Story .................................................155
The Streets of Sharn..................................................157
CHAPTER 3: RACES OF EBERRON ...........................59
Changelings ...............................................................60
Shifters .......................................................................64
Warforged..................................................................67
Dwarves .....................................................................71
Gnomes .....................................................................76
Half-Elves ..................................................................77
Half-Orcs ...................................................................78
.....................................................................79
Humans .....................................................................82
Other Races...............................................................83
APPENDIX A: FURTHER READING..........................134
Eberron Sourcebooks ................................................134
Eberron Novels ..........................................................135
APPENDIX B: GLOSSARY...........................................137
APPENDIX C: DRAGONMARKED HOUSE CRESTS . 142
THE WAYFARER’S GUIDE TO EBERRON
III
INTRODUCTION
hooks for compelling adventures, as well as an
appendix with a list of sources you can use to
learn more about the setting.
Bear in mind: this book presents
vision
of Eberron. This is the world I run at my own
table, and the way that I’ve converted its ideas
is presented for playtesting and to spark your
imagination. The game mechanics are in draft
Revenge
of
Revenge
D&D Adventurers League events. If Wizards of
Revenge
passes
E
4
2002
WHEN
Wizards of the Coast launched
a worldwide search for a new
campaign setting. I imagined a
world of swashbuckling adventure
and dark fantasy, a place where magic formed
the foundation of civilization. Over the course of
the next year I worked with a team of amazing
BERRON WAS BORN IN
appear in a D&D book. Beyond that: Eberron
is
world as much as it is mine. I hope that
this book provides you with
inspiration, but don’t
be limited by my
ideas or decisions.
Think of this
as something
you can
build upon,
not a codex of
absolute law.
Welcome
to Eberron:
let’s explore!
that core idea, and the end result was the
In the years that followed, a
host of authors, designers, and dungeon masters
across the world have continued to expand and
explore this setting.
D
UNGEONS
& D
RAGONS
, providing an overview
of the core themes of the setting and the rules to
connect them to current campaigns. It explores
the continent of Khorvaire and the great city of
Sharn.
provides ideas and
THE WAYFARER’S GUIDE TO EBERRON
CHAPTER ONE: WHAT IS EBERRON?
This chapter explores these core themes
characters you create in Eberron. Here’s a quick
overview of what lies ahead.
A Magical World.
From warforged
and airships to the mighty dragonmarked
houses, magic is a part of the world and its
stories.
Pulp Adventure.
Whether you’re
leaping from an airship or battling demons
in forgotten ruins, Eberron encourages
cinematic action and swashbuckling
adventure.
Neo-Noir Intrigue.
Eberron is a world
and villain is easily blurred, and even the
champions of the light may have things
they regret.
The Last War.
Eberron has just emerged
from a century-long civil war, and the scars
W
E
BERRON
? I
T
S A WORLD
bound by a golden ring
and surrounded by twelve
moons. It’s the intersection of
thirteen planes of existence,
which shift in and out of alignment. It’s a place
where magic has been harnessed as a tool—used
to build cities, to sail ships through the skies, to
create both wonders and weapons.
Eberron embraces swashbuckling action and
pulp adventure and adds a layer of neo-noir
intrigue. Stories don’t always end well and there
isn’t a perfect answer to every problem. The
Last War turned old allies into bitter enemies
and destroyed an entire nation, leaving terrible
scars behind. Crime and corruption lurk in the
great cities of Khorvaire. Hidden dragons shape
HAT IS
the dreams of the unwary. Human greed and
ambition may prove more dangerous than any
devil or demon. But through this darkness, there
are opportunities for a group of bold adventurers
shape your story?
The Mourning.
This mystical cataclysm
destroyed an entire nation and created a
deadly wasteland in the heart of Khorvaire.
The Mourning brought the war to an end,
but it is a mystery and a threat that looms
large over Eberron.
Ancient Mysteries.
Powerful artifacts
are hidden in the ruined cities of giants.
Dragons and demons scheme in the
shadows, unraveling a prophecy that could
shape the future. These ancient mysteries
can be a source of fantastic adventures and
terrible danger.
If it exists in D&D, it has a place in
Eberron…
But it may not be the place
you’re used to.
These elements are all part of Eberron, but
you don’t have to use all of them in every story.
As you go through this chapter, decide which
want to tell.
5
CHAPTER 1 | WHAT IS EBERRON?
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