MgT 2E - Referee Screen.pdf

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Tables
C
HARACTERISTIC
DM
S
Score
0
1 to 2
3 to 5
6 to 8
9 to 11
12 to 14
15 or more
DM
-3
-2
-1
+0
+1
+2
+3
PG. 8
Difficulty
Simple
Easy
Routine
Average
Difficult
Very Difficult
Formidable
T
ASK
D
IFFICULTY
TN
2+
4+
6+
8+
10+
12+
14+
Situation
Hurrying,
Extra time,
Unskilled
per timeframe
per timeframe
per extra task
DM
-2
+2
-3
-2
Skills
Admin
Advocate
Animals*
Art*
Astrogation
Athletics*
Broker
Carouse
Deception
Diplomat
Drive*
Electronics*
Engineer*
Explosives
Flyer*
Gambler
Gunner*
Gun Combat*
Heavy Weapons*
Investigate
S
KILLS
Jack-of-all-Trades
Language*
Leadership
Mechanic
Medic
Melee*
Navigation
Persuade
Pilot*
Profession*
Recon
Science*
Seafarer*
Stealth
Steward
Streetwise
Survival
Tactics
Vacc Suit
PG. 62
Situation
Clear terrain
Forest or woods
Crowded area
In space
Vehicle target, per 10 hull
Alert, use best available Skill
Target being Stealthy,
use worst Skill in target group
Preceding Test Outcome
Exceptional Failure
Failure
Marginal Failure
Marginal Success
Success
Exceptional Success
2D
2 or less
3
4 to 5
6 to 9
10 to 11
12+
E
NCOUNTER
R
ANGE
Encounter Range
Close
5 meters or less
Short
5 to 10 meters
Medium
11 to 50 meters
Long
50 to 250 meters
Very Long
250 to 500 meters
Distant
500 to 5,000 meters
DM
+3
-2
-2
+4
+2
+ Recon
- Stealth
Unconsciousness
Time:
1 minute
Effect:
Make an END check. If successful wake
up. A cumulative DM +1 applies for each roll
after the first.
H
EALING
First Aid
Requirements:
Must be initiated within one
minute of the injury occuring.
Time:
1D minutes
Effect:
Roll EDU + Medic. Heal physical
Characteristic points equal to the check
Effect, split between attributes as desired.
PG. 79
T
ASK
C
HAINS
Multiple tasks
PG. 58
Effect
DM
-6 or less
-3
-2 to -5
-2
-1
-1
0
+0
+1 to +5
+1
+6 or more +2
PG. 60
Surgery
Requirements:
Requires a hospital or sickbay.
Time:
1D hours
Effect:
Roll EDU + Medic. Heal physical
Characteristic points equal to the (check
Effect + 3), split between attributes as
desired.
Medical Care
Requirements:
Requires a hospital or sickbay.
Full bed rest. Only 1 - 2 Physical
Characteristics can be damaged.
Time:
1 day
Effect:
Heal physical Characteristic points
equal to (3 + END DM + Doctors Medic Skill),
divided evenly between damaged physical
Characteristics.
R
ESULTS
Effect
Outcome
-6 or less Exceptional Failure (failure and...)
-2 to -5 Failure
-1
Marginal Failure (failure but...)
0
Marginal Success (success but...)
+1 to +5 Success
+6 or more Exceptional Success (success and...)
PG. 59
T
IMEFRAMES
Timeframe
Example Tasks...
(1D) s
Shooting, punching, jumping.
(1D x 6) s
Hurrying jump calculations
(1D x 10) s
Rerouting power, opening a comm channel
(1D) m
Applying first aid, basic technical tasks
(1D x 10) m
Complex technical tasks, thoroughly search an area
(1D) h
Build a shelter
(1D x 4) h
Research a problem
(1D x 10) h
Repair a damaged ship
(1D) days
Comb a city for a person
PG. 60
Exposure
/ Rads
50
51 - 150
151 - 300
301 - 500
501 - 800
801+
R
ADIATION
Immediate
Effect
None
1D damage, nausea
2D damage, nausea
4D damage, nausea, hair loss
6D damage, nausea, hair loss,
sterile
8D damage, nausea, hair loss,
sterile, internal bleeding
Cumulative
Effect
None
None
-1 END
-2 END
-3 END
-4 END
Radiation Source
Exposure
Minor reactor leak
(2D) / h
Serious reactor leak
(2D) / 20 m
Minor solar flare
(1D x 100) / h
Major solar flare
(3D x 100) / h
Radiation Weapon
(2D x 20)
Starship-sized Radiation Weapon (2D x 100)
Starship hulls afford 500 rads of radiation
protection.
Natural Healing
Requirements:
Full Rest.
Time:
1 day
Effect:
Heal physical Characteristic points
equal to the (1D + END DM), divided evenly
between damaged physical Characteristics. If
three Characteristics are damaged this
healing is reduced to (END DM).
Mental Characteristic Healing
Time:
1 day
Effect: Heal one point per Characteristic.
Augmentation:
Augmented travellers in low-
tech hospitals suffer a penalty to Medic
checks equal to the difference between tech
levels.
PG. 78
PG. 77
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