Doskvol Maps.pdf

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doskvol
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LANDMARKS
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DISTRICTS
Governor, Hunter Commander, Master Warden,
and Doskvol Academy.
Brightstone.
The grand mansions and luxury
shops of the wealthy elite.
Charterhall.
The city’s civic offices and the
hub for shops, artisans, and commerce.
Six Towers.
A formerly rich district, now worn
down and dilapidated.
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oceans turned to black ink. Tiny points of
light, arrayed like constellations of stars, can be
seen far below the surface. Only the bravest or most
desperate of captains dare to sail beyond sight of
land, into a sea as black and dark as the sky above.
The vengeful ghosts which plague the land tend to
shun the open ocean, but there are more terrible
things prowling the deeps.
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The Void Sea.
During the cataclysm, the
Whitecrown.
The sprawling estates of the Lord
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six
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the
d o cks
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ravaged by plague then abandoned to the
Silkshore.
The “red lamp district” and artist
Death Lands when the second lightning barrier community.
was built. Contains many lost treasures for the
Nightmarket.
The trade center for exotic
foolhardy to seek out.
goods imported by rail. Many vendors also trade
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Ironhook Prison.
A towering metal in illicit goods.
fortress, where the worst (or most unlucky)
Crow’s Foot.
A cramped neighborhood of
criminals are incarcerated. Many are forced into
multi-level streets, ruled by gangs.
labor in the Southern fields and pit-mines of
Dunslough. The condemned are sent to scavenge
The Docks.
Rough taverns, tattoo parlors,
fighting pits, and warehouses.
in the Death Lands.
from across the Imperium arrive here daily
with goods and passengers.
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The Lost District.
A once wealthy area,
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crow ’ s
f o ot
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Gaddoc Rail Station.
Electro-rail trains
Barrowcleft.
Residences and markets for the
farmers who work the fields and eeleries.
barrowcleft
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n i gh tmark et
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Coalridge.
The remnants of Doskvol’s original
settlement,
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Eeleries & Farms.
About half of Doskvol’s hilltop mining factories. now home to laborers
food needs are met by imports; the other half and industrial
is gathered locally from eel farms, mushroom
Charhollow.
A maze of tenements and
caverns, and crops nurtured by wondrous radiant squalid row houses.
energy lamps.
Dunslough.
A labor camp served by convicts
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Old North Port.
Before the deluge of the and a ghetto for the destitute poor.
second century, the Dosk River delta was
only a shallow bog surrounding a coal mining
settlement. Ships used the Old North Port to
dock and re-supply before crossing the open sea
to Skovlan. The obsolete port was abandoned
to the Death Lands when the second lightning
barrier was built.
barrier, the world is a barren wasteland of
petrified trees, ash, and choking clouds of black
miasma. Legions of restless ghosts ceaselessly
search for the faintest spark of life essence upon
which to prey.
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co
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The Death Lands.
Beyond the lightning
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Wealth
High
 
Medium
 
Low
doskvol
Imperial Province Of Akoros
Circa 847 AC
DE AT H L A N D S
also known as Duskwall, North Hook
charterhall
coalridge
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Governor's
Stonghold
the d o c k s
c row 's
f o ot
ch
a
r
o
h
l
lo
Ironhook
Prison
e
c
R A DIA N T
E N E R G Y FA R M S
& EELERIES
r
o
w
n
silkshore
barrowcleft
DU
SK
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VE
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the lost
district
six
towers
nightmarket
Gaddoc Rail
Station
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ht
st
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TH
OR
one
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AN
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ns
lo
ugh
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