Hell's Rebels - 01 - In Hell's Bright Shadow.pdf

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In Hell’s
Bright Shadow
by Crystal Frasier
Night
Road
KINTARGO
LONG ROADS
COFFEEHOUSE
VICTOCORA
RUINS
Silver
Road
Yolub
ilis
Riv
er
THE THRASHING
BADGER
CLENCHJAW’S
is
R
r
ive
SALLIX
SALT WORKS
KINTARGO
OPERA HOUSE
THE SILVER
STAR
CRISSALI’S
FINE TOMES
HOCUM’S
FANTASMAGORIUM
Yo
lu
bi
l
HUMBRIGHT
HOUSE
ARIA
PARK
TOOTH FAIRY
TERRITORY
RECENT MURDER
X
X
TOOTH FAIRY
DEN
FAIR FORTUNE
LIVERY
Rav
ou
ne
l
Ro
ad
ARGO
ISLE
0
FEET
1,200
Authors
• Crystal Frasier, Eric Hindley, Stephanie Lorée, and
Michael McCarthy
Cover Artist
• Wayne Reynolds
Interior Artists
• Dave Allsop, Eric Belisle,
Ekaterina Burmak, Steve Ellis, Shen Fei, Lars Grant-West,
Miguel Regodón Harkness, Caio Maciel Monteiro,
Will O’Brien, and Kiki Moch Rizky
Cartographer
• Robert Lazzaretti
Design Elements
• Eva Widermann
Creative Director
• James Jacobs
Editor-in-Chief
• F. Wesley Schneider
Executive Editor
• James L. Sutter
Development Lead
• James Jacobs
Senior Developer
• Rob McCreary
Developers
• John Compton, Adam Daigle, Mark Moreland,
and Owen K.C. Stephens
Assistant Developers
• Crystal Frasier, Amanda Hamon Kunz,
and Linda Zayas-Palmer
Senior Editors
• Judy Bauer and Christopher Carey
Editors
• Joe Homes, Andrea Howe, Jason Keeley, and Lyz Liddell
Lead Designer
• Jason Bulmahn
Designers
• Logan Bonner, Stephen Radney-MacFarland,
and Mark Seifter
Managing Art Director
• Sarah E. Robinson
Senior Art Director
• Andrew Vallas
Art Director
• Sonja Morris
Graphic Designer
• Emily Crowell
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Chief Operations Officer
• Jeffrey Alvarez
Director of Sales
• Pierce Watters
Sales Associate
• Cosmo Eisele
Marketing Director
• Jenny Bendel
Vice President of Finance
• Christopher Self
Staff Accountant
• Ashley Kaprielian
Data Entry Clerk
• B. Scott Keim
Chief Technical Officer
• Vic Wertz
Software Development Manager
• Cort Odekirk
Senior Software Developer
• Gary Teter
Campaign Coordinator
• Mike Brock
Project Manager
• Jessica Price
Licensing Coordinator
• Michael Kenway
Community Team
• Liz Courts and Chris Lambertz
Customer Service Team
• Sharaya Kemp, Katina Mathieson,
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Website Team
• Christopher Anthony, Winslow Dalpe,
Lissa Guillet, Julie Iaccarino, Erik Keith, and Scott Spalding
ADVENTURE PATH
1
OF
6
IN HELL
’S
BRIGHT SHADOW
Foreword
by James Jacobs
2
4
52
58
74
80
90
In Hell’s Bright Shadow
by Crystal Frasier
by Crystal Frasier
NPC Gallery
Kintargo
by Crystal Frasier
Pathfinder’s Journal: Monsters Among Us
1
of
6
by Stephanie Lorée
Bestiary
by Crystal Frasier, Eric Hindley, and Michael McCarthy
Campaign Outline
Reference
ON THE COVER
This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations,
yet these additional supplements are not required to make use of this book. Readers interested in
references to Pathfinder RPG hardcovers can find the complete rules of these books available online for
free at
paizo.com/prd.
Advanced Class Guide
Advanced Player’s Guide
Advanced Race Guide
Bestiary 4
ACG
APG
ARG
B4
Inner Sea Gods
The Inner Sea World Guide
Paths of Prestige
Ultimate Equipment
ISG
ISWG
POP
UE
This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying
Game or the 3.5 edition of the world’s oldest fantasy roleplaying game.
Product Identity:
The following items are hereby identified as Product Identity, as defined in the Open Game License
version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters,
deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously
been designated as Open Game Content or are in the public domain are not included in this declaration.)
Open Content:
Except for material designated as Product Identity (see above), the game mechanics of this Paizo game
product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work
other than the material designated as Open Game Content may be reproduced in any form without written permission.
Pathfinder Adventure Path #97: In Hell’s Bright Shadow
© 2015, Paizo Inc. All Rights Reserved. Paizo, Paizo Inc.,
the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo
Inc.; Hell’s Rebels, Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder
Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module,
Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks
of Paizo Inc.
Printed in China.
Wayne Reynolds kicks off the Hell’s Rebels Adventure
Path by giving us a good look at the architect of the
mayhem in Kintargo—the man the Silver Ravens are
destined to face off against not once, but twice: High
Inquisitor Paracount Lord-Mayor Barzillai Thrune!
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
Down with Thrune!
elcome to the sixteenth Pathfinder Adventure
Path! With Hell’s Rebels, we’re returning to
the nation we first visited with the launch of
the Pathfinder Roleplaying Game—not once, but twice!
In Hell’s Rebels, players get the chance to stand up to
the Thrice-Damned House of Thrune and wrest a not-
insignificant chunk of Cheliax away from infernal control,
but in 7 months they’ll get a chance to offer a rebuttal
with the Hell’s Vengeance Adventure Path: Paizo’s first
campaign designed specifically for evil characters.
The events of both of these Adventure Paths are
assumed to play out simultaneously, but won’t directly
overlap with each other. Both adventures are triggered
when a group of eager Iomedaean knights manage the
unlikely feat of defeating the formidable Hellknight
Order of the Godclaw. With the recovery of a sacred
Iomedaean artifact, these champions of the Glorious
Reclamation set their sights on Cheliax itself and begin
W
fostering uprisings and rebellions throughout the
nation. The Chelish government’s response is to crack
down hard, putting its major cities under martial law and
forcing the Glorious Reclamation into the hinterlands
for a time. In Hell’s Rebels, the man who brings martial
law to the city of Kintargo is both a Thrune and an
inquisitor of the church of Asmodeus, and it’s against
him that your rebels will fight in this campaign.
The Glorious Reclamation has no direct role to play in
Hell’s Rebels other than to serve as an initial catalyst and
distant background flavor for what’s going on in the rest
of Cheliax while the events of Hell’s Rebels play out. The
next Adventure Path, Hell’s Vengeance, will put the PCs
in the role of evil characters allied with House Thrune
who face off against the Glorious Reclamation; further
information about this upstart faction of Iomedaean
knights will be found in that campaign’s offerings. No
NPCs in Hell’s Rebels have any ties to the Glorious
2
Reclamation. Indeed, the few Iomedaeans who are
present in Kintargo share the bulk of that faith’s opinion
that the knights of the Glorious Reclamation, while they
might have their hearts in the right place, are moving
too quickly and aggressively against House Thrune in
an ill-advised and ill-timed revolt that will cause too
much pain and anguish to be justified in the end. Just
how much pain and anguish becomes involved will be
addressed in Hell’s Vengeance.
One of Barzillai Thrune’s first acts as lord-mayor is to issue
seven proclamations. These decrees are presented in the
Hell’s Rebels Player’s Guide
(available to download for free at
paizo.com/pathfinder),
but are reprinted here, along with
some additional notes for you on how to handle the PCs’
interactions with these unjust and darkly whimsical new
laws. The proclamations are posted in public places for
all to see, and when new ones are set in place, town criers
march through the city streets announcing them.
Proclamation the First:
All slayers of city pests (hereby
defined as doves, mice, and ravens) who present said
pests to the dottari shall be rewarded with a bounty of
1 copper piece.
As this Adventure Path proceeds, the city guard is increasingly
inundated with these creatures by the city’s poor and desperate;
after a few weeks, Thrune rescinds this proclamation with an
announcement to the effect of “Kintargo’s streets and eaves
have been liberated from the blight of pests, and from this
point forward, no further bounties shall be offered for their
presentation to the dottari.” Until this point, a PC who wishes
to spend time hunting these pests can spend 2d4 hours per day
to attempt a single Survival check—the result is the number of
pests, and thus the number of cp, earned for that day.
Proclamation the Second:
All places of public business
must display in a position of prominence within the first
room accessible from the building’s primary entrance
a portrait of Her Infernal Majestrix Queen Abrogail II.
Said portrait must measure no less than 11 by 17 inches.
Barzillai makes affordable portraits available for sale to the
public at a customer-friendly price of 10 gp each. Handcrafted
portraits of the proper size may be substituted, provided they are
created with a Craft DC of 20 or higher. If the guards learn a
business is ignoring this proclamation, they issue a writ giving
the business owner 1 week to correct the error—each week that
the error goes uncorrected, the owner is fined 20 gp. Failure to
pay more than 4 weeks in a row results in the business being
seized by the government.
Proclamation the Third:
Anyone who captures, alive and
unharmed, a feral dog of a weight exceeding 50 pounds
is to be rewarded with a payment of 2 silver pieces upon
transfer of the dog to the dottari. Such noble guardian
creatures should find homes worthy of their kind!
Many of these feral dogs are destined to be used for a new form
of excruciation called “doghousing,” which swiftly increases public
THRUNE’S PROCLAMATIONS
discontent. A PC who wishes to capitalize on this proclamation
can scour the streets or sewers for feral dogs by spending 1d4 hours
and attempting a DC 15 Survival check. If the PC succeeds at the
check, the party encounters 1d3 feral dogs of the proper size (use
the statistics for a riding dog on page 87 of the
Pathfinder RPG
Bestiary).
If the PC fails the check by 5 or more, the party instead
automatically has a wandering monster encounter (see page 81).
Proclamation the Fourth:
The right to wear fine
embroidered clothing in public is hereafter proscribed
to anyone other than agents of House Thrune or the
Holy Church of Asmodeus. Exceptions can be awarded or
purchased at the city’s discretion.
Anyone caught wearing fine embroidered clothing must turn
over the clothing to the government and pay a fine equal to 10%
the clothing’s market value; failure to do so results in the clothing
being impounded and the dissident being imprisoned in a guard
tower for 1d4 days before being released. As a general rule, you
should let the PCs decide whether anything they buy or begin this
adventure owning counts as embroidered clothing—descriptions
of magical items in this adventure indicate whether they are
prohibited for the purposes of this proclamation. A successful
Disguise check opposed by a guard’s Perception check is all that’s
needed to hide worn embroidery from view.
Proclamation the Fifth:
Grain is life! Should grain
be spilled in public, it must be gathered, cleaned, and
repackaged within the hour. Any person who allows grain
to go ungathered after a spillage shall be fined 1 copper
piece per grain.
If a spill happens, a successful DC 12 Perception check is
required to gather up all grains. Failure incurs a fine of 2d100 cp.
If no attempt is made to gather up the grain, the fine increases to
2d100+200 cp per pound of grain spilled. Failure to pay results
in 2d6 days of incarceration in a guard tower.
Proclamation the Sixth:
The imbibing of night tea
brings a dangerous imbalance to the slumbering mind.
Between the hours of sunset and sunrise, the taking of
tea is proscribed.
Anyone caught drinking tea after curfew is fined 10 gp;
failure to pay the fine results in 1d4 days of incarceration in a
guard tower.
Proclamation the Seventh:
The odor and flavor of
mint is an abomination to the refined palate. Be not the
cretin! Mint use in candies, drinks, and all manner of
confections is hereby proscribed.
Being caught with mint candies, confections, or drinks
incurs a 20 gp fine; failure to pay the fine results in 1d6 days of
incarceration in a guard tower. Mint consumed or used in other
forms is not illegal.
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James Jacobs
Creative Director
james.jacobs@paizo.com
3
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