Starship_Troopers_Miniatures_Game_Core_Rulebook.pdf

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Contents & Credits
CONTENTS
Contents & Credits
Introduction
The Road to Victory
1
3
5
CORE RULES
Anatomy of a Game Turn
10
Basic Rules
15
Characteristics
22
Actions
29
Example of Play
47
Engagements
52
KNOWN RACES OF THE GALAXY
The Federation
65
MI Army List
78
Power Suit Platoons
82
Marauder Platoons
85
Mobile Infantry Roster
86
MI Weapons List
93
Fleet Roster
101
The Arachnids
106
Arachnid Army List
113
Arachnid Roster
117
The Skinny Hegemony
122
Skinny Army List
125
Skinny Roster
127
Skinny Weapons List
129
ADVANCED RULES
Air Unit & Flight Rules
132
Tunnelling Rules
136
Structures
139
Heroic Traits
142
APPENDICES
Designer’s Notes
146
Glossary/Index
148
Templates & Reference Tables
158
Do You Want To Know More?
160
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CREDITS
Squad Leader
Capt A Chambers MI82-94
Auxiliary Support
Capt A Hahn
MI28-49
Squad Support
Lt Col M Sprange
[Designation Classified]
Strategic Support
Lt I Belcher
MI40-81
External Propagandist
Sgt V Dutrait MI42-23
Internal Propagandists
Pte S Clark MI40-63, Pte A Dilly MI68-91, Sgt V Dutrait MI42-23,
Pte M Hanford MI57-18, Pte D Esbri Molinas MI48-20, Pte D Moretti MI54-06,
Pte J Netherland MI77-84, Pte R Nunley MI78-73, Pte T Parker MI88-47,
Pte C Sergesketter MI37-39, Pte S Shepherd MI55-25
Tactical Support
Sgt Maj R Neale MI20-27
Military Intelligence Liason
3
rd
Lt I Barstow MI06-88
Data Analysts
Sgt R Bedison MI77-02,
Sgt A Fennell MI77-33
Military Intelligence Officer
Lt Col A Fennell
[Designation Classified]
Forward Reconnaissance
Sgt Maj C Allen MI62-31, 3
rd
Lt I Barstow MI06-88, Sgt Maj I Belcher MI40-81,
Pte M Billanie MI60-09, Pte J Cronin MI71-31, Pte S Dethan MI84-42,
Lt Col A Fennell
[Designation Classified]
,
Pte M Gregory MI56-51,
Pte D Haslam MI60-90, Pte R Hodgekinson MI91-95, Cpl M Howe MI68-94,
Pte K Johnson MI95-13, Pte A Moore MI97-40, Pte R Parker MI04-18,
Pte G Parsons MI41-20, Pte R Johnson MI10-66, Pte E Rusk MI11-64,
Pte T Schmidt MI90-20, Pte D Scothorne MI59-15, Pte L Shutt MI99-52,
Pte M Sizer MI69-25, Lt Col M Sprange
[Designation Classified]
,
Pte G Wallbridge MI67-58,
Pte N Wilkinson MI33-39, Pte A Wood MI45-01, Pte M J Young MI76-15
Priority Signals
Special thanks to the citizens and UCF agents of Sony Pictures, especially Citizens Cindy Irwin,
Lori Laius, Laetitia May, Eric Thomsen and Ian Wolfe. Special thanks are also extended to Citizens
Nathan Bishop, Ben Parkman, Adrian Walters and Matthew Keefe.
Continuing Support
Continuing support for
Starship Troopers: The Miniatures Game
can be found at
www.mongoosepublishing.com and in the pages of
Signs & Portents
magazine.
Starship Troopers: The Miniatures Game
TM & © 2005 TriStar Pictures, Inc. All Rights Reserved. Mongoose Publishing Ltd
Authorized User. Reproduction of any part of this work by any means without the written permission of the publisher is
expressly forbidden. Printed in China.
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Introduction
INTRODUCTION
Welcome to the
Starship Troopers
miniatures game. If
you are new to tabletop wargaming, this introduction is here to
give you a summary of the what is in this book and an idea of
where to start. If you are a wargaming grognard (veteran) you
have probably skipped this section already and are looking at
the Army Lists and
Characteristics
chapter by now.
they were both a terrific source of imagery for the Arachnids
and the Federation. The excellent
Chronicles
integrated many
new themes, including the classic ‘Ape’ Marauder armour.
This wargame is based primarily on the
Chronicles
but it also
attempts to remain as faithful to the film as possible.
Any game based on war is some sort of wargame and since
most games are based on conflict it means you have probably
played a wargame in the past. Wargames like
Starship Troopers
are often called tabletop or miniatures games – because they
are played using miniature models on a tabletop. The tabletop
is your battlefield or gaming board and the models are your
playing pieces. You and your opponent do battle using the rules
in this book and the winner is he who achieves more objectives
than the opposing force (usually by destroying said force!) and
lives to tell the tale.
The joy of wargames like
Starship Troopers
is that they are flexible
(no two games will play out quite the same way), challenging
(with all the different models you can use there a lot of different
tactics) and visually appealing (nothing beats the clash of two
painted forces over some nice model terrain). Wargaming is a
fascinating hobby that appeals to all ages and walks of life. If
these are your first steps into the hobby then you are doubly
welcome – you have just found something that may well keep
your interest for a long time.
If you are new to wargaming your local hobby store can be a
great resource for learning about the game. Many stores run
their own clubs, tournaments and ongoing campaigns, which
offer a great chance to find opponents. The Internet hosts a
cornucopia of sites and forums about wargaming in general
and
Starship Troopers
in particular.
WHAT IS A WARGAME?
What The Starship Troopers Miniatures
Game Contains
Starship Troopers is a game played with miniatures representing
your forces and those of your opponent. Collecting, modelling
and painting the miniatures with which the game is played is
a fun part of the hobby, and just as vital as the rules in this
book.
The Starship Trooper miniatures range is vast, with exciting new
releases being added all the time. On pages 57 to 64 you can
see examples of many of the models from the Starship Troopers
miniatures range, painted and in action on the tabletop. You
can also visit our site at www.mongoosepublising.com where
you can find information on the full range (including previews
of forthcoming releases). You’ll also find that many hobby
stores (probably where you bought this book from!) also stock
Starship Troopers miniatures.
What This Book Contains
Following on from the descriptive
Road to Victory
chapter,
the Core Rules start with the
Anatomy of a Game Turn,
which
broadly describes how players’ forces interact – particularly
when things get close and deadly.
The next Core Rules chapter is
Basic Rules,
which details our
playing pieces: The models of MI troopers and Arachnids.
This chapter also examines the use of dice and measurement
and how they are used on the tabletop battlefield.
The
Characteristics
chapter tells you how to measure the
different qualities of the combatants (and their weaponry) in
the
Starship Troopers
miniatures game.
The
Actions
chapter describes what your forces can do in their
turn – move, shoot and attack in accordance with your overall
plan.
The
Engagements
chapter contains everything you need for
generating combat missions, handily distilled into the unique
3X3 Mission Generator.
The Known Races of the Galaxy section tells you more about
the major combatants in
Starship Troopers:
The Federation,
The Arachnids
and
The Skinnie Hegemony.
The modern
Starship Troopers
phenomenon was initiated by the
release of the
Starship Troopers
movie in the late 90s came with
an attendant slew of games and toys based on it. The film was a
box office hit. Stunning visual graphics and an intensely violent
and realistic setting were combined with a story examining
politics, war, fear and the role of the individual. Concepts of
personal responsibility, ‘citizenship’ and the state were explored.
Staship Troopers
is essentially an iconic tale with realistic soldiers
fighting a futuristic war against alien bugs.
The film was followed by an award-winning CGI series,
Roughnecks: Starship Troopers Chronicles.
Though the film and
the series had quite a few differences for technical reasons
(there are no power suits shown in the film, for example!),
STARSHIP TROOPERS
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The first part in each race chapter tells you what they look like,
how they fight, why they fight, how they are organised and
what weapons they use.
The next part in each race chapter is the
Army List,
which
details what units are available for that race to choose when
picking out a tabletop army.
The last part in each race chapter deals with translating the
combatants and weapons of that race into the
Starship Troopers
miniatures game. Every unit and weapon type has its own
statistics within these chapters.
The Advanced Rules section covers everything weird and
wonderful in the game. Two special chapters cover the combat
areas above and below the normal playing surface. The
Air
Unit & Flight Rules
chapter gives all the rules needed to
control air combat, while the
Tunnelling Rules
chapter details
the underground world of the Arachnids.
The
Structures
chapter tells you about how buildings and
bug holes work in your games, how to destroy them and the
characteristics for specific structures like Arachnid tunnel
entrances and MI weapon emplacements.
The
Heroic Traits
chapter is about unique Qualities for leaders
and legends, psychic ‘Talents’ which are mental powers used by
humans and aliens alike, and Training to improve soldiers from
raw recruits into hardened veterans.
There is also a
Designer’s Notes
chapter at the very end of this
book, where the game’s essential design is discussed and some
frequently asked questions are answered.
Have fun. Enjoy the
Starship Troopers
miniatures game. Smash
some bugs.
Mobile Infantry
Cap Trooper
wearing
Standard Issue
M-1A4 Power Suit
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