Fate - Core Electronic.pdf

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LEONARD
BALSERA
BRIAN
ENGARD
JEREMY
KELLER
RYAN
MACKLIN
MIKE
OLSON
CORE SYSTEM
Leonard BaLsera
Lead SyStem deveLopment
Brian engard
aSSiStant deveLopment
aSSiStant deveLopment
aSSiStant deveLopment • editing
editing • Layout • inteRioR gRaphic deSign
aRt diRection • coveR deSign • pRint pRoduction
coveR aRt • inteRioR aRt
Mike oLson
ryan MackLin
JereMy keLLer
Fred Hicks
kurt koModa
sean nittner
pRoject management
BRand maRketing
cHris HanraHan
roB donogHue
and
Fred Hicks
Fate WaS oRiginaLLy cReated By
An Evil Hat Productions Publication
www.evilhat.com • feedback@evilhat.com
@EvilHatOfficial on Twitter
facebook.com/EvilHatProductions
Fate Core System
Copyright © 2013 Evil Hat Productions, LLC.
All rights reserved.
The text of Fate Core System will be available under the Open Gaming License
and a Creative Commons Attribution license. For more details about the terms and
requirements of these licenses, please visit www.evilhat.com or www.faterpg.com.
First published in 2013 by Evil Hat Productions, LLC.
10125 Colesville Rd #318, Silver Spring, MD 20901.
Evil Hat Productions and the Evil Hat and Fate logos are
trademarks owned by Evil Hat Productions, LLC. All rights reserved.
Hardcover ISBN: 978-1-61317-029-8
Kindle ISBN: 978-1-61317-058-8
ePub ISBN: 978-1-61317-057-1
Printed in the USA.
No part of this publication may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior express permission of the publisher.
That said, if you’re doing it for personal use, knock yourself out.
That’s not only allowed, we encourage you to do it.
For those working at a copy shop and not at all sure if this means
the person standing at your counter can make copies of this thing, they can.
This is “express permission.” Carry on.
This is a game where people make up stories about wonderful, terrible, impossible,
glorious things. All the characters and events portrayed in this work are fictional.
Any resemblance to real people, fantasy adventurers, wizards of the arcane,
supernatural cops in a China-colonized Hong Kong/America that never was,
cybernetic super-intelligent apes, or squirrel mechanics is purely coincidental,
but kinda hilarious.
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contents
The Basics ........................................................................................... 1
Welcome to Fate! ....................................................................................2
What You Need to Play ........................................................................3
Players and Gamemasters .................................................................. 4
The Character Sheet ..............................................................................6
Taking Action ............................................................................................8
Fate Points............................................................................................... 12
Start Playing! .......................................................................................... 15
Game Creation .................................................................................17
What Makes a Good Fate Game? ................................................... 18
Setting Up Your Game .......................................................................20
Making the Setting Work in Fate ...................................................20
A Game’s Scale ...................................................................................... 21
The Setting’s Big Issues ..................................................................... 22
Faces and Places .................................................................................. 26
Make Characters ................................................................................... 27
Character Creation ......................................................................... 29
Character Creation Is Play ................................................................30
Your Character Idea ............................................................................. 31
The Phase Trio ....................................................................................... 38
Skills ..........................................................................................................46
Stunts and Refresh ..............................................................................48
Stress and Consequences.................................................................50
You’re All Set! ........................................................................................ 52
Quick Character Creation ................................................................. 52
Aspects and Fate Points ................................................................ 55
Defining Aspects .................................................................................. 56
Defining Fate Points ........................................................................... 56
Types of Aspects.................................................................................. 57
What Aspects Do ................................................................................. 59
Making a Good Aspect ....................................................................... 61
If You Get Stuck ....................................................................................64
Invoking Aspects..................................................................................68
Compelling Aspects ............................................................................. 71
Using Aspects for Roleplaying ....................................................... 76
Removing or Changing an Aspect ................................................ 78
Creating and Discovering New Aspects in Play ....................... 78
The Fate Point Economy ...................................................................80
Skills and Stunts ............................................................................. 85
Defining Skills ........................................................................................86
Defining Stunts ..................................................................................... 87
Building Stunts...................................................................................... 88
The Default Skill List ...........................................................................96
Actions and Outcomes ................................................................ 129
It’s Time for Action! ........................................................................... 130
The Four Outcomes ...........................................................................132
The Four Actions................................................................................ 134
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