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BOOK OF LOOT
a
13
th
age
supplement
by
Gareth Ryder-Hanrahan
13th age
is a fantasy roleplaying game by
Rob Heinsoo, Jonathan Tweet,
Lee Moyer, & Aaron McConnell
©2014 Pelgrane Press Ltd. All rights reserved. Published by
Pelgrane Press Ltd. under license from Fire Opal Media, Inc.
Product Identity: The following items are hereby identified as Product Identity,
as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, icons,
place names, new deities, etc.), dialogue, banter and comments from Jonathan
and Rob, plots, story elements, locations, characters, artwork, and trade dress.
(Elements that have previously been designated as Open Game Content are not
included in this declaration.)
Open Content: Except for material designated as
Product Identity (see above), the game mechanics of this Pelgrane Press Ltd. game
product are Open Game Content, as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material designated as
Open Game Content may be reproduced in any form without written permission.
The Book of Loot
is published by Pelgrane Press under the Open Game License
version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a trademark of
Fire Opal Media, Inc. ©2014 Pelgrane Press Ltd. All rights reserved.
www.fireopalmedia.com
and
www.pelgranepress.com
1
13
th
age - book of loot
CREDITS
Publisher
Simon Rogers
Assistant Publisher
Cathriona Tobin
Gareth Ryder-Hanrahan
Cathriona Tobin
Joshua Calloway
Cougar George
Art Direction
Chris Huth
Layout
Cover
Gareth Ryder-Hanrahan
Author
Additional
Development
and Design
Rob Heinsoo
artwork
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
copyrighted material including derivative works and translations (including into
other computer languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; (c) “Distribute” means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) “Product Identity”
means product and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and other visual or
audio representations; names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f ) “Trademark” means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify itself or
its products or the associated products contributed to the Open Game License by the
Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
original creation and/or You have sufficient rights to grant the rights conveyed by
this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE of any
Open Game Content You are copying, modifying or distributing, and You must add
the title, the copyright date, and the copyright holder’s name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as
an indication as to compatibility, except as expressly licensed in another, independent
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not to indicate compatibility or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such
Trademark or Registered Trademark. The use of any Product Identity in Open Game
Content does not constitute a challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open Game Content shall retain all rights,
title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated
versions of this License. You may use any authorized version of this License to copy,
modify and distribute any Open Game Content originally distributed under any
version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game
Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document.
Copyright 2000, Wizards of the Coast, Inc; Authors
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
13th Age.
Copyright 2013, Fire Opal Media, Inc.; Authors Rob Heinsoo, Jonathan
Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
13th Age Bestiary.
Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd;
Authors Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal
Moore, Steve Townshend, Rob Watkins, Rob Wieland.
13 True Ways.
Copyright 2014, Fire Opal Media, Inc.; Authors Rob Heinsoo,
Jonathan Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
The Book of Loot.
Copyright 2014, Pelgrane Press Ltd.; Author Gareth Ryder-
Hanrahan
Pathfinder RPG Core Rulebook.
Copyright 2009, Paizo Publishing, LLC; Author:
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip
Williams.
Castles & Crusades,
Copyright 2004, Troll Lord Games; Authors: Davis Chenault,
Mac Golden.
2
table of contents
TABLE OF
CONTENTS
Introduction
Archmage
Crusader
Diabolist
Dwarf King
Elf Queen
4
6
10
14
18
23
Emperor
Great Gold Wyrm
High Druid
Lich King
Orc Lord
27
31
35
39
43
Priestess
Prince of Shadows
The Three
Treasure Troves
One-Use Items
47
52
56
59
62
3
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