Unity AI Game Programming - Second Edition.pdf

(3085 KB) Pobierz
[
1
]
Unity AI Game Programming
Second Edition
Leverage the power of Unity 5 to create stunningly
life-like AI entities in your games!
Ray Barrera
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
BIRMINGHAM - MUMBAI
Unity AI Game Programming
Second Edition
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the authors, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: July 2013
Second edition: September 2015
Production reference: 1180915
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-827-2
www.packtpub.com
Credits
Authors
Ray Barrera
Aung Sithu Kyaw
Clifford Peters
Thet Naing Swe
Reviewers
Mohammedun Bakir Bagasrawala
Adam Boyce
Jack Donovan
Chaima Jemmali
Akshay Sunil Masare
Commissioning Editor
Kartikey Pandey
Acquisition Editors
Manish Nainani
Llewellyn Rozario
Content Development Editor
Rashmi Suvarna
Technical Editors
Manal Pednekar
Ankita Thakur
Cover Work
Arvindkumar Gupta
Project Coordinator
Milton Dsouza
Proofreader
Safis Editing
Indexer
Monica Ajmera Mehta
Production Coordinator
Arvindkumar Gupta
Copy Editor
Swati Priya
About the Authors
maps in games such as
StarCraft
and
Unreal Tournament
to developing open
source role-playing games using RPG Maker, he always had a passion for game
development. The passion stayed with him, and after many years as a hobbyist,
he decided to take the plunge into professional development.
In the initial stages of his career, he was fortunate enough to work on educational and
research projects for major contractors in the defense industry, allowing him to blend
his love for games with his innate desire to teach and create interactive experiences.
Since then, he has straddled the line between entertainment and education. Unity
was the logical weapon of choice for him as it gave him the flexibility to create games
and applications and iterate quickly. From being an original member of the Los
Angeles Unity meetup to helping coordinate Unity workshops at local colleges and
high schools, he has been very active in the Unity community. You can follow him on
Twitter at
@ray_barrera
.
There are too many people to name, but I'd like to thank the team
at Packt Publishing for this exciting opportunity, and of course, my
wonderful friends and family, especially my parents, who always
encouraged me to follow my passion and supported me along
every step of the way. I'd also like to thank the Twistory team for
being such an amazing group of people—Danny, JP, DW, Richard,
the lovely "Purple", and everyone else—whom I was so fortunate
to work with. Thanks to Peter Trennum for the mentorship and
leadership he has provided at this stage in my career. Lastly,
I'd like to thank Gianni, my brother, for all the love and
support over the years.
Ray Barrera
was a tinker in his childhood. From making mods and custom
Zgłoś jeśli naruszono regulamin