SR3 - FAS7909 - Matrix.pdf
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INTRODUCTION
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THE MATRIX WORLD
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Communication
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Life
at
the
Speed
of
Light
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Please Leave
a
Message
at
the
Beep
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The Wired
Life
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Business and the MaMx
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The
Bottom Line
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Investing in t h e Sixth World
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Electronic Funds
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Have Cred, Will Travel
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Beyond the Information Age
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Relevance of a n Information-Saturated
Society
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Searching for Data
Personal Data a n d Privacy
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Matrix
Culture
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Culture Shock in 3-D
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Sprawl Management
The
Necessities
of
Life
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Matrix Law
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The
Law
of t h e Land
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THE COMPUTER INTERFACE
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JackingIn
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Using Trodes
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Using
a
Datajack
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The ASlST Interface
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Cold
ASIST
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Hot ASIST
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RAS
Override
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Reality
Filter
Response Increase
Meet
Your
Persona
The MPCP
Signature
Persona Programs
The Icon
Protective Systems
Hardening
ICCM Biofeedback Filter
Transmission Speeds
Multiplexing
THE
MATRIX
USER
Attributes
Reaction and Initiative
Skills
Active
Skills
System Familiarity
Knowledge
Skills
Program Design Knowledge Skills
Cyberterminal Design Knowledge
Skill
Info
Sortilage
Knowledge
Skill
Other Knowledge Skills
Dice
Pools
Hacking Pool
Edges and Flaws
Matrix Addiction
Flaw
Matrix Users in Game Play
Using t h e Matrix
Using Deckers
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MatriV
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Using Non-Decker Matrix Users
Riggers and the Matrix
Awakened Matrix Users
Non-Metahuman Matrix Users
Optional Rule: SOTA
SOTA Factor
Lifestyle and SOTA
Maintenance Costs
ACCESSING THE MATRIX
The Jackpoint
JackpointValues
Hardwired Jackpoints
Wireless links
Wireless Link Values
Signal Strength
Wireless Link Types
Daisy-Chained Wireless Links
Matrix Services
Services and Costs
Boosting Matrix Services
MSP
Accounts
Registering an
MSP
Account
Passcodes
Account Privileges
BiIIing
The Datatrail
Decking and Unauthorized Access
Access through Deception
Spoofing Jackpoints
Using a Throwaway
MSP
Account
Passcode Security
Visibility and Perception
Behind the Scenes
System Iconography
Matrix Movement
Tortoise Mode
Tortoise Operations
GRIDS AND HOSTS
Connections
Wirecom
Wavecom
Bearncom
Satcom
Regional TelecommunicationsGrids (RTG)
lconography
RTG Politics
Satellite Constellation RTCs
local TelecommunicationsGrids (LTG)
Iconography
Private Local Telecommunication Grids
(PLTG)
Iconography
How Hosts Work
Ultraviolet Hosts
Connecting to a UV Host
More Real Than Real
Back to Reality
Paydata
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Nature
of
the Data
Random Paydata Generation
Paydata Defenses
Fencing Paydata
Archaic Systems
Limitations
CYBERTERMINAL CONSTRUCTION
Components
Tools
and Parts
Construction Tests
Skills
Time
Health and Tasks
Design Tests
Software Tests
Cook Tests
Installation Tests
Requirements
Cyberterminals
Cyberdecks
Constructing Components
Active Memory
ASIST Interface
Hardening
ICCM Biofeedback Filter
Icon Chip
10
Speed
/
Maser Interface
Matrix Interface
MPCP
Persona Chips
Ports (FUPs)
RAS
Override
Reality Filters
Response Increase
Signal Amplifier
Storage Memory
Wireless Interfaces
Miscellaneous Components
Partial Construction
Hardwiring
Salvaging
Mismatched Components
Cranial Cyberterminais (Cz)
C2
Parts
Cyberlimb Cyberterminals
Custom Designed Cyberterminais
Choosing the Options
Calculating the Cost
Shop Installation
UTILITIES
New Utilities
Operational Utilities
Carno
Crash
Defuse
Doorstop
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1
Matrix
1
3
I
Encrypt
Evaluate
Mirrors
Purge
Redecorate
Sniffer
Snooper
Swerve
Triangulation
Validate
Special Utilities
BattleTac Matrixlink
Cellular Link
Compressor
Guardian
Laser Link
Maser Link
Microwave Link
Radio Link
Remote Control
Satellite Link
Offensive Utilities
Erosion
Hog
Steamroller
Defensive Utilities
Restore
Shield
Advanced Uses
3
Utilities
Operational
Special Utilities
Offensive Utilities
Defensive Utilities
PROGRAMMING
The Programming Test
Program Ratings
Program Size
Base Programming Time
The Program Plan
Programming Tools
The Computer Test
The Task Period
Programming Teams
The Finished Code
Upgrading
Optional Rule: Bugs
Program Options
Options and Size
Options and Ratings
Options and Cost
Utility Options
I
Options
C
Programming Suite Options
Command Sets
Making a Command Set
Activating a Command Set
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Command Set Operations
Shutting Down Command Sets
Frames and Agents
Frame Core
Designing Frames and Agents
Loading Utilities
Running
a
Frame or Agent
Dumb Frame Rules
Smart Frame and Agent Rules
IC Constructs
Construct Cores
Operating Constructs
Worms
The Bait
infection
Prevention
Infected Cyberterminals
Types of Worms
Buying Programs
Verifying Software Contents
Applications
Multipliers
Ratings
SYSTEM
OPERATIONS
New Operations Descriptions
Abort Host Shutdown
Alter Icon
Analyze Operation
Block System Operation
Crash Application
Crash Host
Decoy
Disarm Data Bomb
Disinfect
Dump Log
Encrypt Access
Encrypt File
Encrypt Slave
Freeze Vanishing SAN
Infect
Intercept Data
Invalidate Account
Locate Frame
Locate Paydata
Locate Tortoise Users
Redirect Datatrail
Relocate Trace
Restrict Icon
Scan Icon
Send Data
Trace MXP Address
Triangulate
Validate Account
Advanced
SR3
Operations Descriptions
Making Operations for Other Users
INTRUSION COUNTERMEASURES
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loo
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loo
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loo
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v
Ma
trjx
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Plik z chomika:
lavaget
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