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HOW TO USE THE
COMMODORE
64®
by
Michael Boom
AN ALFRED HANDY GUIDE
Computer Series Editor:
George Ledin Jr.
INTRODUCTION ................................
1.
A COMMODORE 64 COMPUTER
3
5
SYSTEM ...... ... ........... ........ ........ ...
2. RUNNING YOUR COMMODORE 64 ...... 12
3. USING THE KEYBOARD .................. 14
4. A LOOK AT BASIC PROGRAMMING .... 25
5. FILE STORAGE: CASSETTE AND
DISK ........................................... 31
6. PERIPHERALS .............................. 39
7. SOFTWARE: RUNNING YOUR
COMPUTER .................................. 46
APPENDIX A: HARDWARE AVAILABLE
FOR THE C64 .... . . . . . . . . . . . . . . . . . . . . . . . . . ... 55
APPENDIX B: APPLICATIONS,
UTILITIES, AND LANGUAGES
AVAILABLE .................................. 57
APPENDIX C: COMPUTER
MAGAZINES ................................. 60
APPENDIX D: LOADING
PROGRAMS .................................. 61
LJ
~
~
ALFRED PUBLISHING CO., INC.
SHERMAN OAKS, CA 91403
ACKNOWLEDGMENTS
1'd like to express my thanks to the people who helped
me with this book: to Joe Cellini and Steve Manus for
constantly telephoned editorial life-support; to the
manufacturers, software houses, and computer stores
who gave me information and advice; and to the Nevada
School of the Arts and Lynn Morton, who put me up
and put up with me during the completion of the
manuscript.
This Handy Guide is not a publication of Commodore
Business Machines and should not be used in lieu of the
instruction manuals that accompany their products. All
information regarding Commodore computers may not be
accurate or completely up to date.
Edi torial Supervision: Joseph Cellini
Cover Design: Paula Bingham Goldstein
Interior Photography: Bill Hurter
10 9 8 7 6 5 4 3 2 1
Copyright ((") 1983 by Alfred Publishing Co. Inc.
Printed in the United States of America.
All rights reserved. No part of this book shall be reproduced
or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any
information or retrieval system without written permission
of the publisher.
Alfred Publishing Co., Inc.
15335 Morrison St.
PO Box 5964
Sherman Oaks, CA 91413
Library of Congress Cataloging in Publication Data
Boom, Michael.
How to use the Commodore 64.
(An Alfred handy guide)
1. Commodore 64 (Computer)-Programming
2. Basic (Computer program
language)
1.
Title.
II. Series.
QA 76.8.C64B66
1983
001.64'2
83-15553
ISBN 0-88284-247-1
INTRODUCTION
The Commodore 64 is one of a new generation of
home computers designed to bring many powerful fea-
tures and full memory capacity to the home user. Its
low price makes it affordable to many people who have
never owned or used a computer before, and its ver-
satility gives them a full range of services and enter-
tainment. With the Commodore 64 you can balance
your checkbook, or keep the books for a small business;
write letters to friends, or generate a professional
looking report; play tick-tack-toe, or fly spaceships
through hostile space. Its uses are as varied as your
imagination.
This Handy Guide will give you an overall idea of
what you can accomplish with your Commodore 64
computer and introduce you to its workings. It also
gives you an idea of products and programs available
to expand your computer system.
We'll discuss the 64 in a logical order, starting
with Chapter 1, where we take an overall look at a
typical 64 system: what the parts are, what they do.
Chapter 2 shows how to get your computer running.
In Chapter 3 you learn to use the keyboard and the
scr(~en
editor (the part of the computer that displays
what you type), and in Chapter 4 we take a brief look
at BASIC programming. Chapter 5 shows how to store
p:'ograms, and Chapters 6 and 7 will helpyou build up
.\ our Commodore 64 by showing you how to expand
your program library and to buy optional equipment.
Appendices A and B are included to give you the names
of some of the hardware and software available for your
computer. Appendix C lists some computer magazines
of interest to Commodore users, and Appendix D is a
handy, self-contained guide for the complete novice on
how to load and run programs.
If
you want to get your computer "up and run-
ning" immediately, read Chapter 2, then jump to the
Appendix for instructions to load and run programs.
If
you can wait, a closer look at the Commodore 64
computer system will help you better understand and
control your computer.
3
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