Xpress Core System.pdf
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Core Roleplaying System
© Postmortem Studios (James Desborough) 2008
All content by James ‘Grim’ Desborough
www.postmort.demon.co.uk
grim@postmort.demon.co.uk
www.livejournal.com/users/apresvie
Xpress
Intro
Xpress System
your own.
The Xpress system is freely available for use by
anyone in personal or professional projects and this
overwrites the previous permissions information
in prior products. You may use the Xpress system
for anything you wish provided that you mention
Postmortem Studios by name and include a link to
our website in your product.
The
Xpress System
is designed to be a modular
set of ‘generic’ roleplaying rules with variable ‘plug
and play’ options. Each rule is designed to be
supplemented or swapped out by additional or
replacement rules. While some of these will be
stylistic alterations for different genres it will also
allow you to build your own version of the rules
suited to your own particular preference in gaming
and depth of rules.
For this reason permission is given to print out and
mix pages from any
Xpress
products or, in the case
of print purchase, to photocopy any rules pages for
personal use or to supply players with streamlined
copies of the rules for their own use.
The basic
Xpress
rules presented in this document
are desgned and scaled for a modern game
with a strong level of lethality. These core rules
are presented free of charge but supplementary
rules packs will command a minimal fee. You
can also supplement your rules by purchasing
Xpress powered products such as @ctiv8 and ‘45:
Psychobilly Retropocalypse - though almost all
the rules presented in this core package can be
found in one or the other. Suggested changes and
additions, merits, flaws and other ideas can be sent
to
Postmortem Studios
via:
grim@postmort.demon.
co.uk
The
Xpress System
is designed, as much as
possible, to be a one-roll game with a quick
resolution mechanic providing for scalable levels
of success. This assists GMs in describing the
outcomes of rolls and events while also allowing for
a relatively streamlined mode of play.
Xpress
uses dice pools because the number of
dice you pick up creates an immediate indication
and physical feel for how good a character is at
something as well as providing a ‘horror’ factor
in players once they see how many dice their
opponents can use. Re-rolling is also an integral
mechanic, backing up the physical number of dice
with another ‘feel good’ factor in the play of the
game.
Specialisations, merits and flaws allow deeper
character customisation and a greater feel for a
character, something which can be lacking in rules-
light games. Rather than an exhaustive list of merits
and flaws the core game provides rules for creating
Postmortem Studios is the ‘independent label’ imprint
of Origin’s Award Winning RPG author James ‘Grim’
Desborough, author of The Munchkin’s Guide to
Powergaming and numerous other titles for various
gaming companies. Postmortem Studios has
existed, unofficially, for some time but was formed
into an official company in 2004 and has produced
several successful PDF works in that time from the,
much imitated 100 Adventure Seeds books to the
controversial card game, Hentacle. Postmortem
Studios goes from strength to strength and hopes
to build on 2004’s success with more quality PDF
products for role-players everywhere.
Postmortem Studios
Piracy Plea
I am not a large multinational software corporation;
I am not even a ‘big player’ in terms of money in the
RPG scene. I do not make a great deal of money
producing PDFs and what I do make, I need. It is
fairly likely that this book will turn up on file-sharing
networks, hosted on web pages or available for
download through a newsgroup. If you get the file
and like what you read please consider buying a
legitimate copy from www.rpgnow.com and I promise
to keep writing.
Thank you.
Rule Zero
Whatever else you do, enjoy it.
Rule1
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