Catalyst 35252 - Field Manual - 3145 [2013].pdf

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A DARK AGE ERA SOURCEBOOK
It is the year 3145. Only
thirteen years have pass
ed since Gray Monday—
humanity’s interstellar com
the day that most of
munications grid suddenly
and mysteriously collapsed
and fearing the worst, th
. Plunged into darkness
e leaders and armies of th
e Inner Sphere scrambled
approach of invaders, othe
to act, some fearing the
rs seeking to exploit the ch
aos. Now, armies are on th
on every front, and the Re
e march, war has erupted
public of the Sphere—on
ce a sign of mankind’s ho
retreated behind its fortres
pe for a brighter future—
s walls to prepare for the
has
inevitable.
Field Manual: 3145
update
s the military and politica
l state of the Inner Sphere
in the year 3145. This repo
as it stands
rt includes a brief history
and overview of recent de
in the
BattleTech
universe
velopments
, as well as current TO&E
s for the major ’Mech fo
mercenary commands em
rces and
ployed by the realms an
d Clans of the Dark Ag
Special era-specific rules ar
e Inner Sphere.
e also included, enabling
players to create characte
use in campaigns set in an
rs and forces for
d after this critical point in
BattleTech
history.
STAR LEAGUE ERA CLAN INVASION
ERA
®
ENEMIES AT THE GAT
ES
JIHAD ERA
SUCCESSION WARS ERA
©2013 The Topps Company
Inc. All Rights Reserved. Bat
tleTech Field Manual: 3145,
BattleTech, BattleTech, BattleM
Classic
ech, and ’Mech are registered
trademarks and/or trademark
of The Topps Company Inc. in
s
the United States and/or oth
er countries. Catalyst Game
and the Catalyst Game Labs
Labs
logo are trademarks of InMedi
aRes Productions, LLC.
CIVIL WAR ERA
DARK AGE ERA
WWW.CATALYSTGAMELABS.CO
M
©
TABLE OF CONTENTS
THE DEATH OF GLORY
INTRODUCTION
How to Use this Book
5
12
12
14
14
14
14
14
15
15
15
16
16
16
16
17
17
17
18
18
19
19
19
20
20
21
21
22
22
22
23
27
27
27
28
28
28
28
29
30
31
31
32
33
34
35
36
37
38
39
40
41
42
43
44
THE DRACONIS COMBINE
HISTORICAL OVERVIEW
A Silence in the Heavens
Rise of the Renegades
Enemies Old and New
The Chancellor’s Revenge
Desant
Internal Affairs
The Dragon’s Coils
Fortress Republic
Raising of the Walls
Clans in Turmoil
A Rending of Falcons
Masters of War
Commonwealth in Ruins
The Hammer Falls
League Reborn
Snapping Wolves
Dragon’s Fury
Fallen House, Rising Fortunes
Sharpened Claws
Solar Eclipse
Border Crossings
Palmyra Disaster
A Second Front Opens
Life Behind the Walls
Cleaning House
Awakening
Timeline 3132–3145
General Review
Cultural Revolution
The Sea of Stars
The Inner Wall
State of Readiness
The State of Capellan Industry
State of Capellan Training Academies
Capellan Hussars
Warrior House Orders
Death Commandos
McCarron’s Armored Cavalry
Citizens’ Honored
Capellan Chargers
Liao Guards
Sian Dragoons
St. Ives Armored Cavalry
Tikonov Guards
Confederation Reserve Cavalry
Capellan Defense Force
Liao Cháng-Chéng
St. Ives Sentinels
Victoria Rangers
Capellan Confederation Armed Forces
49
General Review
49
New Old District
49
Bolstering the Heart
49
Punishing the Enemy
50
Securing the Home
50
Naval Assets
50
State of Combine Readiness
50
Industrial Strength
50
The Next Generation
51
Benjamin Regulars
52
Dieron Regulars
53
Galedon Regulars
54
New Samarkand Regulars
55
Pesht Regulars
56
Genyosha, Otomo, and Izanagi Warriors
57
Sword of Light
58
Sun Zhang Cadre
59
Ghost Regiments
60
Legions of Vega and Ryuken
61
Alternate Paths
62
Draconis Combine Mustered Soldiery
63
General Review
State of Readiness
Material Readiness
Training Readiness
Command Cohesion
Naval Assets
What Happened To Yvonne’s army?
Independent Commands
Federated Suns Lancers
Avalon Hussars
Ceti Hussars
Crucis Lancers
Davion Brigade of Guards
Capellan March Brigade
Periphery March Guard
Robinson March Brigade
Capellan March Militia
Crucis March Militia
Draconis March Militia
Periphery March Militia
Academy and Training Units
Task Force Navarre
Armed Forces of the Federated Suns
69
69
69
69
69
70
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
86
88
89
96
96
96
96
97
97
98
98
State of Free Worlds Readiness
The Family Business
The Next Generation
Military Strength
The Free Worlds League Military
Fusiliers of Oriente/Orloff Grenadiers
Oriente Hussars
Tamarind Regulars
Rim Commonality Guards
Loyalty Defenders/Covenant Guards
Silver Hawk Irregulars/
Atrean Dragoons/Protectorate Guard
Clan Protectorate Military
Regulan Strategic Military Command
Andurien Defense Force
Independent Commands
Free Worlds League
and Non-Affiliates Military Forces
99
99
100
101
102
103
104
105
106
107
108
109
110
112
114
115
119
119
119
119
120
121
121
121
122
122
122
122
123
124
125
126
127
128
130
131
132
135
135
135
136
136
137
137
138
139
139
139
139
139
140
141
142
143
144
THE LYRAN COMMONWEALTH
THE FEDERATED SUNS
THE CAPELLAN CONFEDERATION
General Review
Reconstruction
Andrew and Melissa
Succession War
State of Lyran Readiness
Bolan Province
Buena Province
Coventry Province
Donegal Province
Lyran Commonwealth
Military Academies
Naval Assets
Commonwealth Guards
Royal Guards
Arcturan Guards
Lyran Guards
Donegal Guards
Lyran Regulars
Commonwealth Jaegers
Regional Militias
Lyran Commonwealth Armed Forces
General Review
Behind the Wall
Cracks in the Facade
Devlin’s Return
State of Republic Readiness
The Arms Race
Training for Liberation
The Republic of the Sphere Military
Knights of the Realm
Command and Control
New Champions
Naval Readiness
Hastati Sentinels
Principes Guards
Triarii Protectors
Stone’s Brigade
Republic Armed Forces
THE REPUBLIC OF THE SPHERE
THE FREE WORLDS LEAGUE
AND NON-AFFILIATES
General Review
Homecoming
Family Reunion
Estate Planning
New Adoptees
Black Sheep
Rank Equivalency Table
(Former Free Worlds League Forces)
2
THE CLANS
MERCENARIES
General Review
Rise of the Mongols
Tearing Down the House
Targets of Opportunity
Standby Mode
State of Clan Readiness
Clan Hell’s Horses
Clan Jade Falcon
Clan Sea Fox
Wolf Empire
Rasalhague Dominion
Raven Alliance
Clan Wolf (in-Exile)
Clan Hell’s Horses
Clan Jade Falcon
Clan Sea Fox
Wolf Empire
Rasalhague Dominion
Raven Alliance
Clan Wolf (in-Exile)
Clan Force Deployments
General Review
New is the Old Old
Water, Water Everywhere…
State of Mercenary Readiness
The Mercenary Hubs
Mercenaries Today
Capellan Confederation
Draconis Combine
Federated Suns
Free Worlds League
Lyran Commonwealth
Unaligned
The Periphery
Notable Mercenary Forces
General Review
Magistracy of Canopus
Marian Hegemony
Taurian Concordat
Calderon Protectorate
Fiefdom of Randis
Filtvelt Coalition
Fronc Reaches
Lothian League
Mica Majority
New St. Andrews
Niops Association
Rim Collection
State of Periphery Readiness
Magistracy of Canopus
Marian Hegemony
Taurian Concordat
Calderon Protectorate
Fiefdom of Randis
Filtvelt Coalition
Fronc Reaches
Lothian League
THE PERIPHERY
147
147
147
148
149
149
151
151
151
151
152
152
153
153
154
156
158
159
162
165
166
167
176
176
176
176
177
177
178
178
178
179
179
180
180
181
182
184
184
184
184
185
185
185
186
186
186
186
187
187
187
187
187
188
188
188
189
189
189
190
190
190
190
190
191
194
196
197
200
RULES ANNEX
205
BattleTech Rules
205
General BattleTech Rules
205
Special Command Abilities
205
Record Sheet Source Table
212
Random Assignment Tables
212
Using the Random Assignment Tables 212
Factions Not Featured
212
Mica Majority
New St. Andrews
Niops Association
Rim Collection
Magistracy of Canopus
Taurian Concordat
Marian Hegemony
Lesser Periphery States
Periphery Military Forces
New Technologies
241
Anti-Penetrative Ablation (ABA) Armor 241
Heat-Dissipating Armor
242
Impact-Resistant Armor
242
Ballistic-Reinforced Armor
243
Re-engineered Lasers
244
Tight-Stream Electro-Magnetic Pulse
(TSEMP) Weapons
245
HarJel Repair Systems
246
Radical Heat Sinks
247
New Unit Types
248
QuadVees
248
Tripod ’Mechs
250
Superheavy ’Mechs
252
Dark Age Weapons
and Equipment Combat Data
256-257
Special Cost and Battle Value Notes
258
Record Sheets
260
3
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